ncollide2d_updated/transformation/to_polyline/
triangle_to_polyline.rs

1use super::ToPolyline;
2use crate::procedural::Polyline;
3use crate::shape::Triangle;
4use simba::scalar::RealField;
5
6impl<N: RealField + Copy> ToPolyline<N> for Triangle<N> {
7    type DiscretizationParameter = ();
8
9    fn to_polyline(&self, _: ()) -> Polyline<N> {
10        Polyline::new(vec![self.a, self.b, self.c], None)
11    }
12}