Struct nannou::wgpu::RenderPassBuilder[][src]

pub struct RenderPassBuilder<'a> { /* fields omitted */ }

A builder type to simplify the process of creating a render pass descriptor.

Implementations

impl<'a> Builder<'a>[src]

pub const DEFAULT_COLOR_LOAD_OP: LoadOp<Color>[src]

pub const DEFAULT_COLOR_STORE_OP: bool[src]

pub const DEFAULT_CLEAR_COLOR: Color[src]

pub const DEFAULT_DEPTH_LOAD_OP: LoadOp<f32>[src]

pub const DEFAULT_DEPTH_STORE_OP: bool[src]

pub const DEFAULT_CLEAR_DEPTH: f32[src]

pub const DEFAULT_STENCIL_LOAD_OP: LoadOp<u32>[src]

pub const DEFAULT_STENCIL_STORE_OP: bool[src]

pub const DEFAULT_CLEAR_STENCIL: u32[src]

pub fn new() -> Self[src]

Begin building a new render pass descriptor.

pub fn color_attachment<F>(
    self,
    attachment: &'a TextureViewHandle,
    color_builder: F
) -> Self where
    F: FnOnce(ColorAttachmentDescriptorBuilder<'a>) -> ColorAttachmentDescriptorBuilder<'a>, 
[src]

Add a single color attachment descriptor to the render pass descriptor.

Call this multiple times in succession to add multiple color attachments.

pub fn depth_stencil_attachment<F>(
    self,
    attachment: &'a TextureViewHandle,
    depth_stencil_builder: F
) -> Self where
    F: FnOnce(DepthStencilAttachmentDescriptorBuilder<'a>) -> DepthStencilAttachmentDescriptorBuilder<'a>, 
[src]

Add a depth stencil attachment to the render pass.

This should only be called once, as only a single depth stencil attachment is valid. Only the attachment submitted last will be used.

pub fn into_inner(
    self
) -> (Vec<RenderPassColorAttachmentDescriptor<'a>>, Option<RenderPassDepthStencilAttachmentDescriptor<'a>>)
[src]

Return the built color and depth attachments.

pub fn begin(self, encoder: &'a mut CommandEncoder) -> RenderPass<'a>[src]

Begin a render pass with the specified parameters on the given encoder.

Trait Implementations

impl<'a> Debug for Builder<'a>[src]

impl<'a> Default for Builder<'a>[src]

Auto Trait Implementations

impl<'a> !RefUnwindSafe for Builder<'a>

impl<'a> Send for Builder<'a>

impl<'a> Sync for Builder<'a>

impl<'a> Unpin for Builder<'a>

impl<'a> !UnwindSafe for Builder<'a>

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: Component + Float,
    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,