pub trait GeometryQuery {
// Required method
fn get_geometry_bbox(&self, handle: GeometryHandle) -> Option<BoundingBox>;
}Expand description
Trait for resolving a geometry handle to its local-space bounding box.
Implement this on your asset storage type (e.g. AssetServer) so that
Scene::get_bbox_of_node can compute world-space bounds without
depending on the asset crate directly.