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AssetServer

Struct AssetServer 

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pub struct AssetServer {
    pub geometries: Arc<AssetStorage<GeometryHandle, Geometry>>,
    pub materials: Arc<AssetStorage<MaterialHandle, Material>>,
    pub images: Arc<AssetStorage<ImageHandle, Image>>,
    pub textures: Arc<AssetStorage<TextureHandle, Texture>>,
    pub sss_registry: Arc<RwLock<RawRwLock, SssRegistry>>,
}

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§geometries: Arc<AssetStorage<GeometryHandle, Geometry>>§materials: Arc<AssetStorage<MaterialHandle, Material>>§images: Arc<AssetStorage<ImageHandle, Image>>§textures: Arc<AssetStorage<TextureHandle, Texture>>§sss_registry: Arc<RwLock<RawRwLock, SssRegistry>>

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impl AssetServer

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pub fn new() -> AssetServer

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pub fn load_texture( &mut self, source: impl AssetSource, color_space: ColorSpace, generate_mipmaps: bool, ) -> Result<TextureHandle, Error>

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pub fn load_cube_texture( &mut self, sources: [impl AssetSource; 6], color_space: ColorSpace, generate_mipmaps: bool, ) -> Result<TextureHandle, Error>

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pub fn load_hdr_texture( &mut self, source: impl AssetSource, ) -> Result<TextureHandle, Error>

Loads an HDR format environment map (Equirectangular format)

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pub async fn load_texture_async( &self, source: impl AssetSource, color_space: ColorSpace, generate_mipmaps: bool, ) -> Result<TextureHandle, Error>

Asynchronously loads a 2D texture (supports local paths or HTTP URLs).

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pub async fn load_cube_texture_async( &self, sources: [impl AssetSource; 6], color_space: ColorSpace, generate_mipmaps: bool, ) -> Result<TextureHandle, Error>

Asynchronously loads a Cube Map (requires 6 images).

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pub async fn load_hdr_texture_async( &self, source: impl AssetSource, ) -> Result<TextureHandle, Error>

Asynchronously loads an HDR environment map.

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pub async fn load_texture_from_bytes_async( &self, name: &str, bytes: Vec<u8>, color_space: ColorSpace, generate_mipmaps: bool, ) -> Result<TextureHandle, Error>

Loads a 2D texture from raw bytes (e.g. from a file dialog on WASM).

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pub async fn load_hdr_texture_from_bytes_async( &self, name: &str, bytes: Vec<u8>, ) -> Result<TextureHandle, Error>

Loads an HDR environment map from raw bytes (e.g. from a file dialog on WASM).

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pub fn load_lut_texture( &mut self, source: impl AssetSource, ) -> Result<TextureHandle, Error>

Loads a 3D LUT texture from a .cube file.

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pub async fn load_lut_texture_async( &self, source: impl AssetSource, ) -> Result<TextureHandle, Error>

Asynchronously loads a 3D LUT from a .cube file.

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pub async fn load_lut_texture_from_bytes_async( &self, name: &str, bytes: Vec<u8>, ) -> Result<TextureHandle, Error>

Loads a 3D LUT texture from raw bytes (e.g. from a file dialog on WASM).

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pub fn checkerboard(&mut self, size: u32, squares: u32) -> TextureHandle

Helper method to create a simple checkerboard texture (useful for testing).

Trait Implementations§

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impl Clone for AssetServer

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fn clone(&self) -> AssetServer

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for AssetServer

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fn default() -> AssetServer

Returns the “default value” for a type. Read more
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impl GeometryQuery for AssetServer

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