pub struct Quad(_);
Expand description

A Quad is a simple mesh definition with four Vertices.

Implementations

Create a new Quad from a given position, rotation, size and color.

Create a new Quad from a given position, size and color.

Create a new Quad from a given position and size.

Create a new Quad from a given position, size, and a reference to a SubTexture.

Create a new Quad using a given Transform for its position and scale.

Create a new Quad using a given Transform for its position and scale, and a reference to SubTexture.

Get the Vertices of the Quad as a Vec.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.