Struct Color32

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pub struct Color32(pub f32, pub f32, pub f32, pub f32);
Expand description

An RGBA color represented with four f32s.

Color32 is definied as a tuple-styled struct, with public members.

§Examples

use moon_engine::math::Color32;
let color = Color32::default();

Tuple Fields§

§0: f32§1: f32§2: f32§3: f32

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impl Color32

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pub const WHITE: Color32

Pure White Color.

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pub const BLACK: Color32

Pure Black Color.

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pub const MAGENTA: Color32

Magenta Color.

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pub const ZEROES: Color32

All fields zeroed out.

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pub const fn r(&self) -> f32

Get the Red component of the Color32.

This is the same as the X component.

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pub const fn x(&self) -> f32

Get the X component of the Color32.

This is the same as the Red component.

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pub const fn g(&self) -> f32

Get the Green component of the Color32.

This is the same as the Y component.

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pub const fn y(&self) -> f32

Get the Y component of the Color32.

This is the same as the Green component.

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pub const fn b(&self) -> f32

Get the Blue component of the Color32.

This is the same as the Z component.

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pub const fn z(&self) -> f32

Get the Z component of the Color32.

This is the same as the Blue component.

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pub const fn a(&self) -> f32

Get the Alpha component of the Color32.

This is the same as the W component.

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pub const fn w(&self) -> f32

Get the W component of the Color32.

This is the same as the Alpha component.

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impl Add for Color32

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type Output = Color32

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl Clone for Color32

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fn clone(&self) -> Color32

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color32

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Color32

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<&[f32; 4]> for Color32

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fn from(slice: &[f32; 4]) -> Self

Converts to this type from the input type.
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impl From<&[u8; 4]> for Color32

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fn from(slice: &[u8; 4]) -> Self

Converts to this type from the input type.
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impl From<Color32> for [f32; 4]

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fn from(color: Color32) -> Self

Converts to this type from the input type.
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impl From<Color32> for [u8; 4]

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fn from(color: Color32) -> Self

Converts to this type from the input type.
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impl From<Color32> for Color8

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fn from(color: Color32) -> Self

Converts to this type from the input type.
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impl From<Color32> for Vec<u8>

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fn from(color: Color32) -> Self

Converts to this type from the input type.
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impl From<Color8> for Color32

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fn from(color: Color8) -> Self

Converts to this type from the input type.
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impl Lerp for Color32

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fn lerp(min: Self, max: Self, factor: f32) -> Self

Linearly interpolate between two values.
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impl Mul<f32> for Color32

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type Output = Color32

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Self::Output

Performs the * operation. Read more
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impl Random for Color32

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fn random() -> Self

Get a random value.
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fn random_range_max(max: Self) -> Self

Get a random value, expanded to another range.
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fn random_range(min: Self, max: Self) -> Self

Get a random value, expanded to another range.
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impl Copy for Color32

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.