#[repr(C)]
pub struct Vertex { pub position: [f32; 2], pub uv: [f32; 2], pub color: [f32; 4], }
Expand description

The Vertex struct holds the data that will be later sent to WebGL in a GL::ARRAY_BUFFER. It consists of position and color vectors, and UV co-ordinates.

Fields

position: [f32; 2]

A two component array of f32, representing the position of the Vertex.

uv: [f32; 2]

A two component array of f32, representing the UV co-ordinates of the Vertex.

color: [f32; 4]

A four component array of f32, representing the color of the Vertex.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.