Enum modalkit::actions::Action

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#[non_exhaustive]
pub enum Action<I: ApplicationInfo = EmptyInfo> {
Show 17 variants NoOp, Editor(EditorAction), Macro(MacroAction), Jump(PositionList, MoveDir1D, Count), Repeat(RepeatType), Scroll(ScrollStyle), KeywordLookup, RedrawScreen, ShowInfoMessage(InfoMessage), Suspend, Search(MoveDirMod, Count), Command(CommandAction), CommandBar(CommandBarAction), Prompt(PromptAction), Tab(TabAction<I>), Window(WindowAction<I>), Application(I::Action),
}
Expand description

The result of either pressing a complete keybinding sequence, or parsing a command.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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NoOp

Do nothing.

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Editor(EditorAction)

Perform an editor action.

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Macro(MacroAction)

Perform a macro-related action.

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Jump(PositionList, MoveDir1D, Count)

Navigate through the cursor positions in the specified list.

If the current window cannot satisfy the given Count, then this may jump to other windows.

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Repeat(RepeatType)

Repeat an action sequence with the current context.

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Scroll(ScrollStyle)

Scroll the viewport in the specified manner.

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KeywordLookup

Lookup the keyword under the cursor.

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RedrawScreen

Redraw the screen.

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ShowInfoMessage(InfoMessage)

Show an InfoMessage.

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Suspend

Suspend the process.

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Search(MoveDirMod, Count)

Find the nth occurrence of the current application-level search.

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Command(CommandAction)

Perform a command-related action.

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CommandBar(CommandBarAction)

Perform a command bar-related action.

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Prompt(PromptAction)

Perform a prompt-related action.

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Tab(TabAction<I>)

Perform a tab-related action.

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Window(WindowAction<I>)

Perform a window-related action.

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Application(I::Action)

Application-specific command.

Implementations§

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impl<I: ApplicationInfo> Action<I>

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pub fn is_edit_sequence( &self, motion: SequenceStatus, ctx: &EditContext ) -> SequenceStatus

Indicates how an action gets included in RepeatType::EditSequence.

motion indicates what to do with EditAction::Motion.

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pub fn is_last_action(&self, ctx: &EditContext) -> SequenceStatus

Indicates how an action gets included in RepeatType::LastAction.

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pub fn is_last_selection(&self, ctx: &EditContext) -> SequenceStatus

Indicates how an action gets included in RepeatType::LastSelection.

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pub fn is_switchable(&self, ctx: &EditContext) -> bool

Returns true if this Action is allowed to trigger a WindowAction::Switch after an error.

Trait Implementations§

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impl<K, I> BindingMachine<K, Action<I>, RepeatType, EditContext> for MixedBindings<K, I>
where K: InputKey, I: ApplicationInfo, InputStep<I>: Step<K, A = Action<I>, Sequence = RepeatType, State = EmacsState<I>>, InputStep<I>: Step<K, A = Action<I>, Sequence = RepeatType, State = VimState<I>>,

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fn input_key(&mut self, key: K)

Process a typed key.
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fn pop(&mut self) -> Option<(Action<I>, EditContext)>

Fetch the next action produced by previously typed keys.
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fn context(&mut self) -> EditContext

Get current output context after the most recent keypress.
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fn show_dialog(&mut self, max_rows: usize, max_cols: usize) -> Vec<Cow<'_, str>>

Returns the message to display for the current interactive dialog, if there is one. Read more
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fn show_mode(&self) -> Option<String>

Returns a user-friendly string to display for the current mode.
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fn get_cursor_indicator(&self) -> Option<char>

Returns a character to show for the cursor.
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fn repeat(&mut self, rt: RepeatType, other: Option<EditContext>)

Repeat a recent sequence of tracked actions, and optionally override their original contexts using InputState::merge. The repeated sequence will be inserted at the beginning of the action queue, before any other pending actions. Read more
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fn run_dialog(&mut self, dialog: Box<dyn Dialog<Action<I>>>)

Start an interactive user dialog.
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impl<I: Clone + ApplicationInfo> Clone for Action<I>
where I::Action: Clone,

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fn clone(&self) -> Action<I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I: Debug + ApplicationInfo> Debug for Action<I>
where I::Action: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<I: ApplicationInfo> Default for Action<I>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<I: ApplicationInfo> From<CommandAction> for Action<I>

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fn from(act: CommandAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<CommandBarAction> for Action<I>

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fn from(act: CommandBarAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<CursorAction> for Action<I>

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fn from(act: CursorAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<EditorAction> for Action<I>

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fn from(act: EditorAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<HistoryAction> for Action<I>

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fn from(act: HistoryAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<InsertTextAction> for Action<I>

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fn from(act: InsertTextAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<MacroAction> for Action<I>

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fn from(act: MacroAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<PromptAction> for Action<I>

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fn from(act: PromptAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<SelectionAction> for Action<I>

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fn from(act: SelectionAction) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<TabAction<I>> for Action<I>

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fn from(act: TabAction<I>) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> From<WindowAction<I>> for Action<I>

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fn from(act: WindowAction<I>) -> Self

Converts to this type from the input type.
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impl<I: ApplicationInfo> Mode<Action<I>, EmacsState<I>> for EmacsMode

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fn enter(&self, _: Self, ctx: &mut EmacsState<I>) -> Vec<Action<I>>

Perform any necessary updates when entering a new mode. Read more
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fn show(&self, ctx: &EmacsState<I>) -> Option<String>

Return a string to show on-screen that describes the current mode.
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impl<I: ApplicationInfo> Mode<Action<I>, VimState<I>> for VimMode

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fn enter(&self, prev: Self, ctx: &mut VimState<I>) -> Vec<Action<I>>

Perform any necessary updates when entering a new mode. Read more
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fn show(&self, ctx: &VimState<I>) -> Option<String>

Return a string to show on-screen that describes the current mode.
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impl<I: ApplicationInfo> ModeKeys<TerminalKey, Action<I>, EmacsState<I>> for EmacsMode

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fn unmapped( &self, ke: &TerminalKey, ctx: &mut EmacsState<I> ) -> (Vec<Action<I>>, Option<Self>)

Return the default behaviour for the current mode when the given key is unmapped. Read more
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impl<I: ApplicationInfo> ModeKeys<TerminalKey, Action<I>, VimState<I>> for VimMode

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fn unmapped( &self, ke: &TerminalKey, ctx: &mut VimState<I> ) -> (Vec<Action<I>>, Option<Self>)

Return the default behaviour for the current mode when the given key is unmapped. Read more
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impl<I: ApplicationInfo> ModeSequence<RepeatType, Action<I>, EmacsState<I>> for EmacsMode

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fn sequences( &self, action: &Action<I>, ctx: &EditContext ) -> Vec<(RepeatType, SequenceStatus)>

Controls how and what gets included in the sequences of actions tracked by ModalMachine. When implementing, if there are actions that trigger calls to BindingMachine::repeat, be careful that they do not get included in a way that can create cycles. Read more
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impl<I: ApplicationInfo> ModeSequence<RepeatType, Action<I>, VimState<I>> for VimMode

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fn sequences( &self, action: &Action<I>, ctx: &EditContext ) -> Vec<(RepeatType, SequenceStatus)>

Controls how and what gets included in the sequences of actions tracked by ModalMachine. When implementing, if there are actions that trigger calls to BindingMachine::repeat, be careful that they do not get included in a way that can create cycles. Read more
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impl<I: PartialEq + ApplicationInfo> PartialEq for Action<I>
where I::Action: PartialEq,

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fn eq(&self, other: &Action<I>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<I: Eq + ApplicationInfo> Eq for Action<I>
where I::Action: Eq,

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impl<I: ApplicationInfo> StructuralPartialEq for Action<I>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<T> CloneAnySync for T
where T: Any + Sync + Clone,