pub enum EmacsMode {
Insert,
Command,
Search,
}
Expand description
Emacs’ modes
Variants§
Trait Implementations§
source§impl<I: ApplicationInfo> Mode<Action<I>, EmacsState<I>> for EmacsMode
impl<I: ApplicationInfo> Mode<Action<I>, EmacsState<I>> for EmacsMode
source§impl<I: ApplicationInfo> ModeKeys<TerminalKey, Action<I>, EmacsState<I>> for EmacsMode
impl<I: ApplicationInfo> ModeKeys<TerminalKey, Action<I>, EmacsState<I>> for EmacsMode
source§fn unmapped(
&self,
ke: &TerminalKey,
ctx: &mut EmacsState<I>
) -> (Vec<Action<I>>, Option<Self>)
fn unmapped( &self, ke: &TerminalKey, ctx: &mut EmacsState<I> ) -> (Vec<Action<I>>, Option<Self>)
Return the default behaviour for the current mode when the given key is unmapped. Read more
source§impl<I: ApplicationInfo> ModeSequence<RepeatType, Action<I>, EmacsState<I>> for EmacsMode
impl<I: ApplicationInfo> ModeSequence<RepeatType, Action<I>, EmacsState<I>> for EmacsMode
source§fn sequences(
&self,
action: &Action<I>,
ctx: &EditContext
) -> Vec<(RepeatType, SequenceStatus)>
fn sequences( &self, action: &Action<I>, ctx: &EditContext ) -> Vec<(RepeatType, SequenceStatus)>
Controls how and what gets included in the sequences of actions tracked by
ModalMachine. When implementing, if there are actions that trigger calls to
BindingMachine::repeat, be careful that they do not get included in a way that can
create cycles. Read more
source§impl PartialEq for EmacsMode
impl PartialEq for EmacsMode
impl Copy for EmacsMode
impl Eq for EmacsMode
impl StructuralPartialEq for EmacsMode
Auto Trait Implementations§
impl Freeze for EmacsMode
impl RefUnwindSafe for EmacsMode
impl Send for EmacsMode
impl Sync for EmacsMode
impl Unpin for EmacsMode
impl UnwindSafe for EmacsMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<M, A, C> ModeSequence<EmptySequence, A, C> for Mwhere
M: Mode<A, C>,
C: InputState,
impl<M, A, C> ModeSequence<EmptySequence, A, C> for Mwhere
M: Mode<A, C>,
C: InputState,
source§fn sequences(
&self,
action: &A,
ctx: &<C as InputState>::Output
) -> Vec<(S, SequenceStatus)>
fn sequences( &self, action: &A, ctx: &<C as InputState>::Output ) -> Vec<(S, SequenceStatus)>
Controls how and what gets included in the sequences of actions tracked by
ModalMachine. When implementing, if there are actions that trigger calls to
BindingMachine::repeat, be careful that they do not get included in a way that can
create cycles. Read more