pub enum VimMode {
Normal,
Insert,
Visual,
Select,
OperationPending,
Command,
// some variants omitted
}
Expand description
Vim’s input modes
Variants§
Normal
Normal mode keypresses.
Insert
Insert mode keypresses.
Visual
Visual mode keypresses.
Select
Select mode keypresses.
OperationPending
Keypresses following an operator (e.g. “d” or “y”).
Command
Command mode keypresses.
Trait Implementations§
source§impl<I: ApplicationInfo> ModeKeys<TerminalKey, Action<I>, VimState<I>> for VimMode
impl<I: ApplicationInfo> ModeKeys<TerminalKey, Action<I>, VimState<I>> for VimMode
source§impl<I: ApplicationInfo> ModeSequence<RepeatType, Action<I>, VimState<I>> for VimMode
impl<I: ApplicationInfo> ModeSequence<RepeatType, Action<I>, VimState<I>> for VimMode
source§fn sequences(
&self,
action: &Action<I>,
ctx: &EditContext
) -> Vec<(RepeatType, SequenceStatus)>
fn sequences( &self, action: &Action<I>, ctx: &EditContext ) -> Vec<(RepeatType, SequenceStatus)>
Controls how and what gets included in the sequences of actions tracked by
ModalMachine. When implementing, if there are actions that trigger calls to
BindingMachine::repeat, be careful that they do not get included in a way that can
create cycles. Read more
source§impl PartialEq for VimMode
impl PartialEq for VimMode
impl Copy for VimMode
impl Eq for VimMode
impl StructuralPartialEq for VimMode
Auto Trait Implementations§
impl Freeze for VimMode
impl RefUnwindSafe for VimMode
impl Send for VimMode
impl Sync for VimMode
impl Unpin for VimMode
impl UnwindSafe for VimMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<M, A, C> ModeSequence<EmptySequence, A, C> for Mwhere
M: Mode<A, C>,
C: InputState,
impl<M, A, C> ModeSequence<EmptySequence, A, C> for Mwhere
M: Mode<A, C>,
C: InputState,
source§fn sequences(
&self,
action: &A,
ctx: &<C as InputState>::Output
) -> Vec<(S, SequenceStatus)>
fn sequences( &self, action: &A, ctx: &<C as InputState>::Output ) -> Vec<(S, SequenceStatus)>
Controls how and what gets included in the sequences of actions tracked by
ModalMachine. When implementing, if there are actions that trigger calls to
BindingMachine::repeat, be careful that they do not get included in a way that can
create cycles. Read more