pub struct PointEntity<'src> {
pub base: Entity<'src>,
pub scale: Option<f32>,
pub fademindist: Option<f32>,
pub fademaxdist: Option<f32>,
}Expand description
Represents a point entity (light, prop, etc.)
Fields§
§base: Entity<'src>§scale: Option<f32>§fademindist: Option<f32>§fademaxdist: Option<f32>Trait Implementations§
Auto Trait Implementations§
impl<'src> Freeze for PointEntity<'src>
impl<'src> RefUnwindSafe for PointEntity<'src>
impl<'src> Send for PointEntity<'src>
impl<'src> Sync for PointEntity<'src>
impl<'src> Unpin for PointEntity<'src>
impl<'src> UnsafeUnpin for PointEntity<'src>
impl<'src> UnwindSafe for PointEntity<'src>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more