pub struct Entity<'src> {Show 20 fields
pub id: u32,
pub classname: &'src str,
pub origin: Option<Point3D>,
pub angles: Option<Point3D>,
pub targetname: Option<&'src str>,
pub parentname: Option<&'src str>,
pub target: Option<&'src str>,
pub model: Option<&'src str>,
pub skin: Option<u32>,
pub spawnflags: Option<u32>,
pub rendermode: Option<u32>,
pub renderamt: Option<u32>,
pub rendercolor: Option<Color>,
pub disableshadows: Option<bool>,
pub disablereceiveshadows: Option<bool>,
pub startdisabled: Option<bool>,
pub outputs: Vec<EntityOutput<'src>>,
pub properties: HashMap<&'src str, &'src str>,
pub solids: Vec<Solid<'src>>,
pub editor: Option<EditorData<'src>>,
}Expand description
Represents a generic entity in a VMF file
Fields§
§id: u32§classname: &'src str§origin: Option<Point3D>§angles: Option<Point3D>§targetname: Option<&'src str>§parentname: Option<&'src str>§target: Option<&'src str>§model: Option<&'src str>§skin: Option<u32>§spawnflags: Option<u32>§rendermode: Option<u32>§renderamt: Option<u32>§rendercolor: Option<Color>§disableshadows: Option<bool>§disablereceiveshadows: Option<bool>§startdisabled: Option<bool>§outputs: Vec<EntityOutput<'src>>§properties: HashMap<&'src str, &'src str>§solids: Vec<Solid<'src>>§editor: Option<EditorData<'src>>Trait Implementations§
Auto Trait Implementations§
impl<'src> Freeze for Entity<'src>
impl<'src> RefUnwindSafe for Entity<'src>
impl<'src> Send for Entity<'src>
impl<'src> Sync for Entity<'src>
impl<'src> Unpin for Entity<'src>
impl<'src> UnsafeUnpin for Entity<'src>
impl<'src> UnwindSafe for Entity<'src>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more