1use super::Entity; 2 3/// Represents a point entity (light, prop, etc.) 4#[derive(Debug)] 5pub struct PointEntity<'src> { 6 pub base: Entity<'src>, 7 8 // Point entity specific properties 9 pub scale: Option<f32>, 10 pub fademindist: Option<f32>, 11 pub fademaxdist: Option<f32>, 12}