Triangle

Struct Triangle 

Source
pub struct Triangle {
    pub a: Point,
    pub b: Point,
    pub c: Point,
}
Expand description

A triangle

Fields§

§a: Point§b: Point§c: Point

Implementations§

Source§

impl Triangle

Source

pub fn new(a: Point, b: Point, c: Point) -> Self

Construct a new triangle from three vertices

Trait Implementations§

Source§

impl ClosestPoint<Point> for Triangle

Source§

fn closest_point(&self, other: &Point) -> Point

The closest point to another object
Source§

impl ClosestPoint<Ray> for Triangle

Source§

fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
Source§

impl Collision<Triangle> for LineSegment

Source§

fn collides(&self, triangle: &Triangle) -> Option<Contact>

Whether this shape collides with the other, and where
Source§

impl Collision<Triangle> for Ray

Source§

fn collides(&self, triangle: &Triangle) -> Option<Contact>

Whether this shape collides with the other, and where
Source§

impl Collision<Triangle> for Sphere

Source§

fn collides(&self, triangle: &Triangle) -> Option<Contact>

Whether this shape collides with the other, and where
Source§

impl Debug for Triangle

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl From<&Triangle> for Plane

Source§

fn from(t: &Triangle) -> Self

Converts to this type from the input type.
Source§

impl Intersection<LineSegment> for Triangle

Source§

fn intersects(&self, line: &LineSegment) -> bool

Whether this shape intersect with the other
Source§

impl Intersection<Ray> for Triangle

Source§

fn intersects(&self, ray: &Ray) -> bool

Whether this shape intersect with the other
Source§

impl Intersection<Sphere> for Triangle

Source§

fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
Source§

impl Intersection<Triangle> for LineSegment

Source§

fn intersects(&self, triangle: &Triangle) -> bool

Whether this shape intersect with the other
Source§

impl Intersection<Triangle> for Ray

Source§

fn intersects(&self, triangle: &Triangle) -> bool

Whether this shape intersect with the other
Source§

impl Intersection<Triangle> for Sphere

Source§

fn intersects(&self, triangle: &Triangle) -> bool

Whether this shape intersect with the other

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.