Sphere

Struct Sphere 

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pub struct Sphere {
    pub center: Point,
    pub radius: f32,
}
Expand description

A sphere

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§center: Point

The center of the sphere

§radius: f32

The radius of the sphere

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impl Sphere

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pub fn new(center: Point, radius: f32) -> Self

Construct a sphere from a center point and a radius

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impl ClosestPoint<Point> for Sphere

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fn closest_point(&self, other: &Point) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Sphere

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Sphere> for Ray

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fn closest_point(&self, other: &Sphere) -> Point

The closest point to another object
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impl ClosestPoint<Sphere> for Sphere

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fn closest_point(&self, other: &Sphere) -> Point

The closest point to another object
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impl Collision<Sphere> for Sphere

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fn collides(&self, sphere: &Sphere) -> Option<Contact>

Whether this shape collides with the other, and where
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impl Collision<Triangle> for Sphere

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fn collides(&self, triangle: &Triangle) -> Option<Contact>

Whether this shape collides with the other, and where
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impl Debug for Sphere

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Distance<Capsule> for Sphere

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fn distance(&self, other: &Capsule) -> f32

The distance between two objects
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impl Distance<Point> for Sphere

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fn distance(&self, p: &Point) -> f32

The distance between two objects
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impl Distance<Sphere> for Capsule

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fn distance(&self, other: &Sphere) -> f32

The distance between two objects
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impl Intersection<LineSegment> for Sphere

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fn intersects(&self, line: &LineSegment) -> bool

Whether this shape intersect with the other
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impl Intersection<Plane> for Sphere

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fn intersects(&self, plane: &Plane) -> bool

Whether this shape intersect with the other
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impl Intersection<Ray> for Sphere

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fn intersects(&self, ray: &Ray) -> bool

Whether this shape intersect with the other
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impl Intersection<Sphere> for LineSegment

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fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
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impl Intersection<Sphere> for Plane

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fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
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impl Intersection<Sphere> for Ray

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fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
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impl Intersection<Sphere> for Sphere

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fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
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impl Intersection<Sphere> for Triangle

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fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
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impl Intersection<Triangle> for Sphere

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fn intersects(&self, triangle: &Triangle) -> bool

Whether this shape intersect with the other

Auto Trait Implementations§

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impl Freeze for Sphere

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impl RefUnwindSafe for Sphere

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impl Send for Sphere

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impl Sync for Sphere

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impl Unpin for Sphere

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impl UnwindSafe for Sphere

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.