Ray

Struct Ray 

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pub struct Ray {
    pub origin: Point,
    pub direction: Vector3,
}
Expand description

An infinite ray

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§origin: Point

The starting point of the ray

§direction: Vector3

The direction of the ray

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impl Ray

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pub fn new(origin: Point, direction: Vector3) -> Self

Construct a ray from a starting point and direction

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impl ClosestPoint<Capsule> for Ray

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fn closest_point(&self, other: &Capsule) -> Point

The closest point to another object
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impl ClosestPoint<Line> for Ray

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fn closest_point(&self, other: &Line) -> Point

The closest point to another object
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impl ClosestPoint<LineSegment> for Ray

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fn closest_point(&self, other: &LineSegment) -> Point

The closest point to another object
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impl ClosestPoint<Point> for Ray

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fn closest_point(&self, other: &Point) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Capsule

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Line

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for LineSegment

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Plane

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Ray

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Sphere

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Ray> for Triangle

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fn closest_point(&self, other: &Ray) -> Point

The closest point to another object
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impl ClosestPoint<Sphere> for Ray

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fn closest_point(&self, other: &Sphere) -> Point

The closest point to another object
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impl Collision<Triangle> for Ray

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fn collides(&self, triangle: &Triangle) -> Option<Contact>

Whether this shape collides with the other, and where
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impl Debug for Ray

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Distance<Capsule> for Ray

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fn distance(&self, other: &Capsule) -> f32

The distance between two objects
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impl Distance<Line> for Ray

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fn distance(&self, l: &Line) -> f32

The distance between two objects
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impl Distance<LineSegment> for Ray

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fn distance(&self, l: &LineSegment) -> f32

The distance between two objects
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impl Distance<Point> for Ray

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fn distance(&self, p: &Point) -> f32

The distance between two objects
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impl Distance<Ray> for Capsule

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fn distance(&self, other: &Ray) -> f32

The distance between two objects
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impl Distance<Ray> for LineSegment

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fn distance(&self, other: &Ray) -> f32

The distance between two objects
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impl Distance<Ray> for Ray

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fn distance(&self, r: &Ray) -> f32

The distance between two objects
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impl Intersection<Capsule> for Ray

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fn intersects(&self, rhs: &Capsule) -> bool

Whether this shape intersect with the other
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impl Intersection<Plane> for Ray

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fn intersects(&self, plane: &Plane) -> bool

Whether this shape intersect with the other
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impl Intersection<Ray> for Capsule

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fn intersects(&self, rhs: &Ray) -> bool

Whether this shape intersect with the other
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impl Intersection<Ray> for Plane

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fn intersects(&self, ray: &Ray) -> bool

Whether this shape intersect with the other
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impl Intersection<Ray> for Sphere

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fn intersects(&self, ray: &Ray) -> bool

Whether this shape intersect with the other
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impl Intersection<Ray> for Triangle

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fn intersects(&self, ray: &Ray) -> bool

Whether this shape intersect with the other
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impl Intersection<Sphere> for Ray

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fn intersects(&self, sphere: &Sphere) -> bool

Whether this shape intersect with the other
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impl Intersection<Triangle> for Ray

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fn intersects(&self, triangle: &Triangle) -> bool

Whether this shape intersect with the other

Auto Trait Implementations§

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impl Freeze for Ray

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impl RefUnwindSafe for Ray

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impl Send for Ray

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impl Sync for Ray

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impl Unpin for Ray

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impl UnwindSafe for Ray

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.