Struct ID3D12ShaderReflectionVariable
pub struct ID3D12ShaderReflectionVariable(/* private fields */);Implementations§
§impl ID3D12ShaderReflectionVariable
impl ID3D12ShaderReflectionVariable
pub unsafe fn GetDesc( &self, pdesc: *mut D3D12_SHADER_VARIABLE_DESC, ) -> Result<()>
pub unsafe fn GetType(&self) -> Option<ID3D12ShaderReflectionType>
pub unsafe fn GetBuffer(&self) -> Option<ID3D12ShaderReflectionConstantBuffer>
pub unsafe fn GetInterfaceSlot(&self, uarrayindex: u32) -> u32
Trait Implementations§
§impl Clone for ID3D12ShaderReflectionVariable
impl Clone for ID3D12ShaderReflectionVariable
§impl Debug for ID3D12ShaderReflectionVariable
impl Debug for ID3D12ShaderReflectionVariable
§impl PartialEq for ID3D12ShaderReflectionVariable
impl PartialEq for ID3D12ShaderReflectionVariable
§impl Vtable for ID3D12ShaderReflectionVariable
impl Vtable for ID3D12ShaderReflectionVariable
type Vtable = ID3D12ShaderReflectionVariable_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12ShaderReflectionVariable
impl Send for ID3D12ShaderReflectionVariable
impl Sync for ID3D12ShaderReflectionVariable
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionVariable
impl RefUnwindSafe for ID3D12ShaderReflectionVariable
impl Unpin for ID3D12ShaderReflectionVariable
impl UnwindSafe for ID3D12ShaderReflectionVariable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more