Struct ID3D12ShaderReflectionConstantBuffer
pub struct ID3D12ShaderReflectionConstantBuffer(/* private fields */);Implementations§
§impl ID3D12ShaderReflectionConstantBuffer
impl ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetDesc(&self, pdesc: *mut D3D12_SHADER_BUFFER_DESC) -> Result<()>
pub unsafe fn GetVariableByIndex( &self, index: u32, ) -> Option<ID3D12ShaderReflectionVariable>
pub unsafe fn GetVariableByName<P0>( &self, name: P0, ) -> Option<ID3D12ShaderReflectionVariable>
Trait Implementations§
§impl Vtable for ID3D12ShaderReflectionConstantBuffer
impl Vtable for ID3D12ShaderReflectionConstantBuffer
type Vtable = ID3D12ShaderReflectionConstantBuffer_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12ShaderReflectionConstantBuffer
impl Send for ID3D12ShaderReflectionConstantBuffer
impl Sync for ID3D12ShaderReflectionConstantBuffer
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionConstantBuffer
impl RefUnwindSafe for ID3D12ShaderReflectionConstantBuffer
impl Unpin for ID3D12ShaderReflectionConstantBuffer
impl UnwindSafe for ID3D12ShaderReflectionConstantBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more