Struct ID3D12ShaderReflectionType
pub struct ID3D12ShaderReflectionType(/* private fields */);Implementations§
§impl ID3D12ShaderReflectionType
impl ID3D12ShaderReflectionType
pub unsafe fn GetDesc(&self, pdesc: *mut D3D12_SHADER_TYPE_DESC) -> Result<()>
pub unsafe fn GetMemberTypeByIndex( &self, index: u32, ) -> Option<ID3D12ShaderReflectionType>
pub unsafe fn GetMemberTypeByName<P0>( &self, name: P0, ) -> Option<ID3D12ShaderReflectionType>
pub unsafe fn GetMemberTypeName(&self, index: u32) -> PSTR
pub unsafe fn IsEqual<P0>(&self, ptype: P0) -> Result<()>
pub unsafe fn GetSubType(&self) -> Option<ID3D12ShaderReflectionType>
pub unsafe fn GetBaseClass(&self) -> Option<ID3D12ShaderReflectionType>
pub unsafe fn GetNumInterfaces(&self) -> u32
pub unsafe fn GetInterfaceByIndex( &self, uindex: u32, ) -> Option<ID3D12ShaderReflectionType>
pub unsafe fn IsOfType<P0>(&self, ptype: P0) -> Result<()>
pub unsafe fn ImplementsInterface<P0>(&self, pbase: P0) -> Result<()>
Trait Implementations§
§impl Clone for ID3D12ShaderReflectionType
impl Clone for ID3D12ShaderReflectionType
§impl Debug for ID3D12ShaderReflectionType
impl Debug for ID3D12ShaderReflectionType
§impl PartialEq for ID3D12ShaderReflectionType
impl PartialEq for ID3D12ShaderReflectionType
§impl Vtable for ID3D12ShaderReflectionType
impl Vtable for ID3D12ShaderReflectionType
type Vtable = ID3D12ShaderReflectionType_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12ShaderReflectionType
impl Send for ID3D12ShaderReflectionType
impl Sync for ID3D12ShaderReflectionType
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflectionType
impl RefUnwindSafe for ID3D12ShaderReflectionType
impl Unpin for ID3D12ShaderReflectionType
impl UnwindSafe for ID3D12ShaderReflectionType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more