Struct ID3D12ShaderReflection
pub struct ID3D12ShaderReflection(/* private fields */);Implementations§
§impl ID3D12ShaderReflection
impl ID3D12ShaderReflection
pub unsafe fn GetDesc(&self, pdesc: *mut D3D12_SHADER_DESC) -> Result<()>
pub unsafe fn GetConstantBufferByIndex( &self, index: u32, ) -> Option<ID3D12ShaderReflectionConstantBuffer>
pub unsafe fn GetConstantBufferByName<P0>( &self, name: P0, ) -> Option<ID3D12ShaderReflectionConstantBuffer>
pub unsafe fn GetResourceBindingDesc( &self, resourceindex: u32, pdesc: *mut D3D12_SHADER_INPUT_BIND_DESC, ) -> Result<()>
pub unsafe fn GetInputParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetOutputParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetPatchConstantParameterDesc( &self, parameterindex: u32, pdesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, ) -> Result<()>
pub unsafe fn GetVariableByName<P0>( &self, name: P0, ) -> Option<ID3D12ShaderReflectionVariable>
pub unsafe fn GetResourceBindingDescByName<P0>( &self, name: P0, pdesc: *mut D3D12_SHADER_INPUT_BIND_DESC, ) -> Result<()>
pub unsafe fn GetMovInstructionCount(&self) -> u32
pub unsafe fn GetMovcInstructionCount(&self) -> u32
pub unsafe fn GetConversionInstructionCount(&self) -> u32
pub unsafe fn GetBitwiseInstructionCount(&self) -> u32
pub unsafe fn GetGSInputPrimitive(&self) -> D3D_PRIMITIVE
pub unsafe fn IsSampleFrequencyShader(&self) -> BOOL
pub unsafe fn GetNumInterfaceSlots(&self) -> u32
pub unsafe fn GetMinFeatureLevel(&self) -> Result<D3D_FEATURE_LEVEL>
pub unsafe fn GetThreadGroupSize( &self, psizex: Option<*mut u32>, psizey: Option<*mut u32>, psizez: Option<*mut u32>, ) -> u32
pub unsafe fn GetRequiresFlags(&self) -> u64
Trait Implementations§
§impl Clone for ID3D12ShaderReflection
impl Clone for ID3D12ShaderReflection
§impl Debug for ID3D12ShaderReflection
impl Debug for ID3D12ShaderReflection
§impl From<&ID3D12ShaderReflection> for &IUnknown
impl From<&ID3D12ShaderReflection> for &IUnknown
§fn from(value: &ID3D12ShaderReflection) -> Self
fn from(value: &ID3D12ShaderReflection) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ShaderReflection> for IUnknown
impl From<&ID3D12ShaderReflection> for IUnknown
§fn from(value: &ID3D12ShaderReflection) -> Self
fn from(value: &ID3D12ShaderReflection) -> Self
Converts to this type from the input type.
§impl From<ID3D12ShaderReflection> for IUnknown
impl From<ID3D12ShaderReflection> for IUnknown
§fn from(value: ID3D12ShaderReflection) -> Self
fn from(value: ID3D12ShaderReflection) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12ShaderReflection
impl Interface for ID3D12ShaderReflection
§impl PartialEq for ID3D12ShaderReflection
impl PartialEq for ID3D12ShaderReflection
§impl Vtable for ID3D12ShaderReflection
impl Vtable for ID3D12ShaderReflection
type Vtable = ID3D12ShaderReflection_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12ShaderReflection
impl Send for ID3D12ShaderReflection
impl Sync for ID3D12ShaderReflection
Auto Trait Implementations§
impl Freeze for ID3D12ShaderReflection
impl RefUnwindSafe for ID3D12ShaderReflection
impl Unpin for ID3D12ShaderReflection
impl UnwindSafe for ID3D12ShaderReflection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more