Struct ID3D12Debug4
pub struct ID3D12Debug4(/* private fields */);Implementations§
§impl ID3D12Debug4
impl ID3D12Debug4
pub unsafe fn EnableDebugLayer(&self)
pub unsafe fn SetEnableGPUBasedValidation<P0>(&self, enable: P0)
pub unsafe fn SetEnableSynchronizedCommandQueueValidation<P0>(&self, enable: P0)
pub unsafe fn SetGPUBasedValidationFlags( &self, flags: D3D12_GPU_BASED_VALIDATION_FLAGS, )
pub unsafe fn DisableDebugLayer(&self)
Trait Implementations§
§impl Clone for ID3D12Debug4
impl Clone for ID3D12Debug4
§impl Debug for ID3D12Debug4
impl Debug for ID3D12Debug4
§impl From<&ID3D12Debug4> for &ID3D12Debug
impl From<&ID3D12Debug4> for &ID3D12Debug
§fn from(value: &ID3D12Debug4) -> Self
fn from(value: &ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug4> for &ID3D12Debug3
impl From<&ID3D12Debug4> for &ID3D12Debug3
§fn from(value: &ID3D12Debug4) -> Self
fn from(value: &ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug4> for &IUnknown
impl From<&ID3D12Debug4> for &IUnknown
§fn from(value: &ID3D12Debug4) -> Self
fn from(value: &ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug4> for ID3D12Debug
impl From<&ID3D12Debug4> for ID3D12Debug
§fn from(value: &ID3D12Debug4) -> Self
fn from(value: &ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug4> for ID3D12Debug3
impl From<&ID3D12Debug4> for ID3D12Debug3
§fn from(value: &ID3D12Debug4) -> Self
fn from(value: &ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug4> for IUnknown
impl From<&ID3D12Debug4> for IUnknown
§fn from(value: &ID3D12Debug4) -> Self
fn from(value: &ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug5> for &ID3D12Debug4
impl From<&ID3D12Debug5> for &ID3D12Debug4
§fn from(value: &ID3D12Debug5) -> Self
fn from(value: &ID3D12Debug5) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug5> for ID3D12Debug4
impl From<&ID3D12Debug5> for ID3D12Debug4
§fn from(value: &ID3D12Debug5) -> Self
fn from(value: &ID3D12Debug5) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug6> for &ID3D12Debug4
impl From<&ID3D12Debug6> for &ID3D12Debug4
§fn from(value: &ID3D12Debug6) -> Self
fn from(value: &ID3D12Debug6) -> Self
Converts to this type from the input type.
§impl From<&ID3D12Debug6> for ID3D12Debug4
impl From<&ID3D12Debug6> for ID3D12Debug4
§fn from(value: &ID3D12Debug6) -> Self
fn from(value: &ID3D12Debug6) -> Self
Converts to this type from the input type.
§impl From<ID3D12Debug4> for ID3D12Debug
impl From<ID3D12Debug4> for ID3D12Debug
§fn from(value: ID3D12Debug4) -> Self
fn from(value: ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<ID3D12Debug4> for ID3D12Debug3
impl From<ID3D12Debug4> for ID3D12Debug3
§fn from(value: ID3D12Debug4) -> Self
fn from(value: ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<ID3D12Debug4> for IUnknown
impl From<ID3D12Debug4> for IUnknown
§fn from(value: ID3D12Debug4) -> Self
fn from(value: ID3D12Debug4) -> Self
Converts to this type from the input type.
§impl From<ID3D12Debug5> for ID3D12Debug4
impl From<ID3D12Debug5> for ID3D12Debug4
§fn from(value: ID3D12Debug5) -> Self
fn from(value: ID3D12Debug5) -> Self
Converts to this type from the input type.
§impl From<ID3D12Debug6> for ID3D12Debug4
impl From<ID3D12Debug6> for ID3D12Debug4
§fn from(value: ID3D12Debug6) -> Self
fn from(value: ID3D12Debug6) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12Debug4
impl Interface for ID3D12Debug4
§impl PartialEq for ID3D12Debug4
impl PartialEq for ID3D12Debug4
§impl Vtable for ID3D12Debug4
impl Vtable for ID3D12Debug4
type Vtable = ID3D12Debug4_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12Debug4
impl Send for ID3D12Debug4
impl Sync for ID3D12Debug4
Auto Trait Implementations§
impl Freeze for ID3D12Debug4
impl RefUnwindSafe for ID3D12Debug4
impl Unpin for ID3D12Debug4
impl UnwindSafe for ID3D12Debug4
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more