GameClient

Struct GameClient 

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pub struct GameClient { /* private fields */ }

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impl GameClient

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pub fn new() -> Self

Create a new GameClientusing a reqwest::Client. As Riot Games self-sign their SSL certificates, it would be great to trust them in the reqwest::Client.

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pub fn _from_certificate(certificate: Certificate) -> Result<Self, QueryError>

This method should only be used if Riot updates its root certificate and the crate is not up-to-date. Otherwise, use GameClient::new

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impl GameClient

All the implemented endpoints

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pub async fn all_game_data(&self) -> Result<AllGameData, QueryError>

Get all available data.

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pub async fn active_player(&self) -> Result<ActivePlayer, QueryError>

Get all data about the active player.

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pub async fn active_player_name(&self) -> Result<String, QueryError>

Returns the player name.

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pub async fn active_player_abilities(&self) -> Result<Abilities, QueryError>

Get Abilities for the active player.

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pub async fn active_player_runes(&self) -> Result<FullRunes, QueryError>

Retrieve the full list of runes for the active player.

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pub async fn player_list(&self) -> Result<Vec<Player>, QueryError>

Retrieve the list of heroes in the game and their stats.

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pub async fn event_data(&self) -> Result<Events, QueryError>

Get a list of events that have occurred in the game.

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pub async fn game_stats(&self) -> Result<GameData, QueryError>

Basic data about the game.

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impl Default for GameClient

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fn default() -> Self

Returns the “default value” for a type. Read more

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