pub struct AllGameData {
pub active_player: ActivePlayer,
pub all_players: Vec<Player>,
pub events: Events,
pub game_data: GameData,
}Fields§
§active_player: ActivePlayer§all_players: Vec<Player>§events: Events§game_data: GameDataTrait Implementations§
Source§impl Clone for AllGameData
impl Clone for AllGameData
Source§fn clone(&self) -> AllGameData
fn clone(&self) -> AllGameData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AllGameData
impl Debug for AllGameData
Source§impl<'de> Deserialize<'de> for AllGameData
impl<'de> Deserialize<'de> for AllGameData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for AllGameData
impl PartialEq for AllGameData
impl StructuralPartialEq for AllGameData
Auto Trait Implementations§
impl Freeze for AllGameData
impl RefUnwindSafe for AllGameData
impl Send for AllGameData
impl Sync for AllGameData
impl Unpin for AllGameData
impl UnwindSafe for AllGameData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more