pub struct Player {Show 14 fields
pub champion_name: String,
pub is_bot: bool,
pub is_dead: bool,
pub items: Vec<Item>,
pub level: usize,
pub position: String,
pub raw_champion_name: String,
pub respawn_timer: f64,
pub runes: PartialRunes,
pub scores: Scores,
pub skin_id: usize,
pub summoner_name: String,
pub summoner_spells: SummonerSpells,
pub team: Team,
}Fields§
§champion_name: String§is_bot: bool§is_dead: bool§items: Vec<Item>§level: usize§position: String§raw_champion_name: String§respawn_timer: f64§runes: PartialRunes§scores: Scores§skin_id: usize§summoner_name: String§summoner_spells: SummonerSpells§team: TeamTrait Implementations§
Source§impl<'de> Deserialize<'de> for Player
impl<'de> Deserialize<'de> for Player
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Player
Auto Trait Implementations§
impl Freeze for Player
impl RefUnwindSafe for Player
impl Send for Player
impl Sync for Player
impl Unpin for Player
impl UnwindSafe for Player
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more