pub struct WinitSurface { /* private fields */ }Expand description
Surface basada en winit::window::Window. Mantiene una textura
intermedia Rgba8Unorm con storage binding (donde pinta vello) y
un TextureBlitter que la copia al swapchain al presentar.
Implementations§
Source§impl WinitSurface
impl WinitSurface
Sourcepub fn new(hal: &Hal, window: Arc<Window>) -> Result<Self, HalError>
pub fn new(hal: &Hal, window: Arc<Window>) -> Result<Self, HalError>
Constructor “feliz”: crea la wgpu::Surface internamente.
Conveniente en desktop donde la secuencia normal es
Hal::new(None) → WinitSurface::new(hal, window). En Android
usar WinitSurface::from_surface — allí la surface debe
existir antes del request_adapter(compatible_surface=Some(...)),
y crearla dos veces sobre la misma ANativeWindow falla con
ERROR_NATIVE_WINDOW_IN_USE_KHR.
Examples found in repository?
38 fn resumed(&mut self, event_loop: &ActiveEventLoop) {
39 if self.state.is_some() {
40 return;
41 }
42 let window = event_loop
43 .create_window(
44 WindowAttributes::default()
45 .with_title("llimphi · clear_screen")
46 .with_inner_size(LogicalSize::new(960u32, 540u32)),
47 )
48 .expect("create window");
49 let window = Arc::new(window);
50 let hal = pollster::block_on(Hal::new(None)).expect("hal");
51 let surface = WinitSurface::new(&hal, window.clone()).expect("surface");
52 window.request_redraw();
53 self.state = Some(State {
54 window,
55 hal,
56 surface,
57 });
58 }Sourcepub fn from_surface(
hal: &Hal,
window: Arc<Window>,
surface: Surface<'static>,
) -> Result<Self, HalError>
pub fn from_surface( hal: &Hal, window: Arc<Window>, surface: Surface<'static>, ) -> Result<Self, HalError>
Constructor reutilizable: arma el WinitSurface envolviendo una
wgpu::Surface ya creada por el caller. Necesario en Android
porque el orden allí es:
instance.create_surface(window)instance.request_adapter(compatible_surface=Some(&surface))adapter.request_device(...)WinitSurface::from_surface(hal, window, surface)
— no se puede dropear la surface entre 2 y 4 ni recrearla, porque
Android reserva la ANativeWindow por VkSurface y rechaza un
segundo vkCreateAndroidSurfaceKHR sobre la misma ventana.
pub fn format(&self) -> TextureFormat
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for WinitSurface
impl !RefUnwindSafe for WinitSurface
impl !UnwindSafe for WinitSurface
impl Send for WinitSurface
impl Sync for WinitSurface
impl Unpin for WinitSurface
impl UnsafeUnpin for WinitSurface
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.