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Frame

Struct Frame 

Source
pub struct Frame { /* private fields */ }
Expand description

Frame en curso. view() devuelve la textura intermedia (Rgba8Unorm, STORAGE_BINDING) lista para que vello escriba sobre ella.

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impl Frame

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pub fn view(&self) -> &TextureView

Examples found in repository?
examples/clear_screen.rs (line 96)
60    fn window_event(
61        &mut self,
62        event_loop: &ActiveEventLoop,
63        _id: WindowId,
64        event: WindowEvent,
65    ) {
66        let Some(state) = self.state.as_mut() else {
67            return;
68        };
69        match event {
70            WindowEvent::CloseRequested => event_loop.exit(),
71            WindowEvent::Resized(size) => {
72                state.surface.resize(size.width, size.height);
73                state.window.request_redraw();
74            }
75            WindowEvent::RedrawRequested => {
76                let frame = match state.surface.acquire() {
77                    Ok(f) => f,
78                    Err(_) => {
79                        let (w, h) = state.surface.size();
80                        state.surface.resize(w, h);
81                        state.window.request_redraw();
82                        return;
83                    }
84                };
85                let mut encoder =
86                    state
87                        .hal
88                        .device
89                        .create_command_encoder(&wgpu::CommandEncoderDescriptor {
90                            label: Some("clear_screen-encoder"),
91                        });
92                {
93                    let _pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
94                        label: Some("clear_screen-pass"),
95                        color_attachments: &[Some(wgpu::RenderPassColorAttachment {
96                            view: frame.view(),
97                            resolve_target: None,
98                            depth_slice: None,
99                            ops: wgpu::Operations {
100                                load: wgpu::LoadOp::Clear(LEAD_GRAY),
101                                store: wgpu::StoreOp::Store,
102                            },
103                        })],
104                        depth_stencil_attachment: None,
105                        timestamp_writes: None,
106                        occlusion_query_set: None,
107                    });
108                }
109                state.hal.queue.submit(std::iter::once(encoder.finish()));
110                state.surface.present(frame, &state.hal);
111
112                self.frames += 1;
113                let elapsed = self.last_report.elapsed();
114                if elapsed.as_secs() >= 1 {
115                    let fps = self.frames as f64 / elapsed.as_secs_f64();
116                    eprintln!("llimphi · clear_screen — {fps:.1} fps");
117                    self.frames = 0;
118                    self.last_report = Instant::now();
119                }
120                state.window.request_redraw();
121            }
122            _ => {}
123        }
124    }
Source

pub fn overlay_view(&self) -> &TextureView

Vista de la textura de overlay (mismo tamaño y formato que la intermedia). Sólo se usa en el camino de compositing del overlay.

Source

pub fn size(&self) -> (u32, u32)

Auto Trait Implementations§

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impl !RefUnwindSafe for Frame

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impl !UnwindSafe for Frame

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impl Freeze for Frame

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impl Send for Frame

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impl Sync for Frame

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impl Unpin for Frame

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impl UnsafeUnpin for Frame

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impl<T> Any for T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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