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Hal

Struct Hal 

Source
pub struct Hal {
    pub instance: Instance,
    pub adapter: Adapter,
    pub device: Device,
    pub queue: Queue,
}
Expand description

Estado wgpu compartido. Una instancia por proceso. Device y Queue son Arc internamente, así que clonar es barato.

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§instance: Instance§adapter: Adapter§device: Device§queue: Queue

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impl Hal

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pub async fn new( compatible_surface: Option<&Surface<'static>>, ) -> Result<Self, HalError>

Construye Hal pidiendo un adapter compatible con una surface dada (recomendado: pasar Some(&surface) para garantizar que el adapter elegido sabe presentar a esa surface).

Examples found in repository?
examples/clear_screen.rs (line 50)
38    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
39        if self.state.is_some() {
40            return;
41        }
42        let window = event_loop
43            .create_window(
44                WindowAttributes::default()
45                    .with_title("llimphi · clear_screen")
46                    .with_inner_size(LogicalSize::new(960u32, 540u32)),
47            )
48            .expect("create window");
49        let window = Arc::new(window);
50        let hal = pollster::block_on(Hal::new(None)).expect("hal");
51        let surface = WinitSurface::new(&hal, window.clone()).expect("surface");
52        window.request_redraw();
53        self.state = Some(State {
54            window,
55            hal,
56            surface,
57        });
58    }
Source

pub async unsafe fn new_for_raw_surface( make_target: impl Fn() -> SurfaceTargetUnsafe, width: u32, height: u32, ) -> Result<(Self, RawSurface), HalError>

Construye el Hal y una RawSurface a la vez, eligiendo el adaptador compatible con esa surface — el dispositivo que el compositor sabe presentar. Es el camino correcto para el backend layer-shell de pata.

El problema que resuelve: en sistemas multi-GPU (Optimus), pedir el adaptador sin pista de surface (new(None) con HighPerformance) puede elegir la dGPU mientras el compositor compone en la iGPU → los dmabuf cruzan dispositivos y get_capabilities devuelve 0 formatos (la surface “no expone formatos”). Pasar compatible_surface ata el adaptador al dispositivo del compositor. Como la surface hace falta ANTES de pedir el adaptador, y new crea la instancia internamente, este constructor une los dos pasos.

make_target reconstruye el SurfaceTargetUnsafe cada vez que se llama (los RawHandle son Copy): create_surface_unsafe consume el target y puede que probemos dos instancias (PRIMARY y, si no hay adaptador, todos los backends — el GL de Mesa/Wayland revienta en teardown, por eso PRIMARY primero, igual que Hal::new).

§Safety

Los handles que produce make_target deben apuntar a objetos Wayland/… vivos durante toda la vida de la RawSurface devuelta.

Auto Trait Implementations§

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impl !RefUnwindSafe for Hal

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impl !UnwindSafe for Hal

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impl Freeze for Hal

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impl Send for Hal

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impl Sync for Hal

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impl Unpin for Hal

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impl UnsafeUnpin for Hal

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