pub struct GameData {
pub command_sender: Sender<GameCommand>,
pub surface_format: TextureFormat,
pub limits: Limits,
pub size: PhysicalSize<u32>,
pub window: GameWindow,
pub device: Device,
pub queue: Queue,
pub exit_flag: ExitFlag,
}Fields§
§command_sender: Sender<GameCommand>§surface_format: TextureFormat§limits: Limits§size: PhysicalSize<u32>§window: GameWindow§device: Device§queue: Queue§exit_flag: ExitFlagAuto Trait Implementations§
impl !RefUnwindSafe for GameData
impl !UnwindSafe for GameData
impl Freeze for GameData
impl Send for GameData
impl Sync for GameData
impl Unpin for GameData
impl UnsafeUnpin for GameData
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