pub struct GameData {
pub command_sender: Sender<GameCommand>,
pub surface_format: TextureFormat,
pub limits: Limits,
pub size: PhysicalSize<u32>,
pub window: GameWindow,
pub device: Device,
pub queue: Queue,
pub exit_flag: ExitFlag,
}Fields§
§command_sender: Sender<GameCommand>§surface_format: TextureFormat§limits: Limits§size: PhysicalSize<u32>§window: GameWindow§device: Device§queue: Queue§exit_flag: ExitFlagAuto Trait Implementations§
impl Freeze for GameData
impl !RefUnwindSafe for GameData
impl Send for GameData
impl Sync for GameData
impl Unpin for GameData
impl !UnwindSafe for GameData
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