Struct let_engine::resources::textures::Texture
source · pub struct Texture { /* private fields */ }
Expand description
A texture to be used with materials.
Implementations§
source§impl Texture
impl Texture
Making
sourcepub fn from_raw(
data: &[u8],
dimensions: (u32, u32),
format: Format,
layers: u32,
settings: TextureSettings
) -> Result<Texture, TextureError>
pub fn from_raw( data: &[u8], dimensions: (u32, u32), format: Format, layers: u32, settings: TextureSettings ) -> Result<Texture, TextureError>
Loads a texture to the GPU using a raw image.
sourcepub fn from_bytes(
data: &[u8],
image_format: ImageFormat,
layers: u32,
settings: TextureSettings
) -> Result<Texture, TextureError>
pub fn from_bytes( data: &[u8], image_format: ImageFormat, layers: u32, settings: TextureSettings ) -> Result<Texture, TextureError>
Loads a texture to the GPU using the given image format.
Returns an error in case the given format does not work with the given bytes.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
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T: ?Sized,
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