Module let_engine::resources

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Expand description

Resources to be handled by the engine like textures, sounds and fonts.

Panics the program in case the system is not capable of running the game engine.

Modules§

  • Holds model related data structures like Vertices and premade models as well as a circle maker macro.
  • Material related settings that determine the way the scene gets rendered.
  • Everything about playing audio in the game engine.
  • Texture related options.

Structs§

  • The custom model of an object made of vertices and indices.

Enums§

  • The model of an appearance.

Functions§