Module let_engine::resources
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Resources to be handled by the engine like textures, sounds and fonts.
Panics the program in case the system is not capable of running the game engine.
Modules§
- Holds model related data structures like Vertices and premade models as well as a circle maker macro.
- Material related settings that determine the way the scene gets rendered.
- Everything about playing audio in the game engine.
- Texture related options.
Structs§
- The custom model of an object made of vertices and indices.
Enums§
- The model of an appearance.
Functions§
- Merges a pipeline cache into the resources potentially making the creation of materials faster.
- Loads a new write operation for a shader.
- Returns the binary of the pipeline cache.