Struct let_engine::resources::materials::Shaders
source · pub struct Shaders { /* private fields */ }
Expand description
Holds compiled shaders in form of ShaderModules to use in a material.
Implementations§
source§impl Shaders
impl Shaders
sourcepub unsafe fn from_bytes(
vertex_bytes: &[u8],
fragment_bytes: &[u8],
entry_point: &str
) -> Result<Self, ShaderError>
pub unsafe fn from_bytes( vertex_bytes: &[u8], fragment_bytes: &[u8], entry_point: &str ) -> Result<Self, ShaderError>
Creates a shader from SpirV bytes.
§Safety
When loading those shaders the engine doesn’t know if they are right. So when they are wrong I’m not sure what will happen. Make it right!
pub fn from_modules( vertex: Arc<ShaderModule>, fragment: Arc<ShaderModule>, entry_point: impl Into<Box<str>> ) -> Self
Trait Implementations§
source§impl PartialEq for Shaders
impl PartialEq for Shaders
impl StructuralPartialEq for Shaders
Auto Trait Implementations§
impl !RefUnwindSafe for Shaders
impl Send for Shaders
impl Sync for Shaders
impl Unpin for Shaders
impl !UnwindSafe for Shaders
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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