Crate let_engine

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A Game engine made in Rust.

Re-exports§

  • pub use egui_winit_vulkano::egui;

Modules§

  • Camera and vision related settings.
  • All errors that can occur in this engine.
  • Events from the event loop.
  • The default input system by the engine.
  • Objects to be drawn to the screen.
  • Everything the game engine has.
  • Resources to be handled by the engine like textures, sounds and fonts.
  • Engine wide settings that are applicable using the Settings struct.
  • General window stuff.

Macros§

  • A macro that makes it easy to create circles.

Structs§

Enums§

Statics§

  • The input system holding the state of every key and the mouse position.
  • The engine wide scene holding all objects in layers.
  • General settings for the game engine.
  • General time methods of the game engine.

Traits§

  • Represents the game application with essential methods for a game’s lifetime.

Functions§

  • Creates a 2-dimensional vector.