Module let_engine::camera
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Camera and vision related settings.
Structs§
- Settings that determine your camera vision.
Enums§
- The 4 Camera scaling modes determine how far you can see when the window changes scale. For 2D games those are a problem because there will always be someone with a monitor or window with a weird aspect ratio that can see much more than others when it’s not on stretch mode. Those are the options in this game engine: