#[non_exhaustive]
pub enum InputKind {
    GamepadButton(GamepadButtonType),
    SingleAxis(SingleAxis),
    DualAxis(DualAxis),
    Keyboard(KeyCode),
    Mouse(MouseButton),
    MouseWheel(MouseWheelDirection),
    MouseMotion(MouseMotionDirection),
}
Expand description

The different kinds of supported input bindings.

See [InputMode] for the value-less equivalent. Commonly stored in the UserInput enum.

Unfortunately we cannot use a trait object here, as the types used by Input require traits that are not object-safe.

Please contact the maintainers if you need support for another type!

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

GamepadButton(GamepadButtonType)

A button on a gamepad

SingleAxis(SingleAxis)

A single axis of continous motion

DualAxis(DualAxis)

Two paired axes of continous motion

Keyboard(KeyCode)

A button on a keyboard

Mouse(MouseButton)

A button on a mouse

MouseWheel(MouseWheelDirection)

A discretized mousewheel movement

MouseMotion(MouseMotionDirection)

A discretized mouse movement

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