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use crate::axislike::VirtualDPad;
use crate::user_input::{InputKind, UserInput};
use std::fmt::Display;
impl Display for UserInput {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
UserInput::Single(button) => write!(f, "{button}"),
UserInput::Chord(button_set) => {
let mut string = String::default();
for button in button_set.iter() {
string.push('+');
string.push_str(&button.to_string());
}
write!(f, "{string}")
}
UserInput::VirtualDPad(VirtualDPad {
up,
down,
left,
right,
}) => {
write!(
f,
"VirtualDPad(up: {}, down: {}, left: {}, right: {})",
up, down, left, right
)
}
}
}
}
impl Display for InputKind {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
InputKind::SingleAxis(axis) => write!(f, "{axis:?}"),
InputKind::DualAxis(axis) => write!(f, "{axis:?}"),
InputKind::GamepadButton(button) => write!(f, "{button:?}"),
InputKind::Mouse(button) => write!(f, "{button:?}"),
InputKind::MouseWheel(button) => write!(f, "{button:?}"),
InputKind::MouseMotion(button) => write!(f, "{button:?}"),
InputKind::Keyboard(button) => write!(f, "{button:?}"),
}
}
}