pub struct DualAxis {
    pub x: SingleAxis,
    pub y: SingleAxis,
}
Expand description

Two directional axes combined as one input.

These can be stored in a VirtualDPad, which is itself stored in an InputKind for consumption.

This input will generate [AxisPair] can be read with [ActionState::action_axis_pair()][crate::ActionState::action_axis_pair()].

Warning

positive_low must be greater than or equal to negative_low for both x and y for this type to be validly constructed.

Fields

x: SingleAxis

The axis representing horizontal movement.

y: SingleAxis

The axis representing vertical movement.

Implementations

The default size of the deadzone used by constructor methods.

This cannot be changed, but the struct can be easily manually constructed.

Creates a DualAxis with both positive_low and negative_low in both axes set to threshold.

Creates a SingleAxis with the specified axis_type and value.

All thresholds are set to 0.0. Primarily useful for input mocking.

Creates a DualAxis for the left analogue stick of the gamepad.

Creates a DualAxis for the right analogue stick of the gamepad.

Creates a DualAxis corresponding to horizontal and vertical MouseWheel movement

Creates a DualAxis corresponding to horizontal and vertical MouseMotion movement

Trait Implementations

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Auto Trait Implementations

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