[][src]Struct ldtk_rust::LayerInstance

pub struct LayerInstance {
    pub c_hei: i64,
    pub c_wid: i64,
    pub grid_size: i64,
    pub identifier: String,
    pub opacity: f64,
    pub px_total_offset_x: i64,
    pub px_total_offset_y: i64,
    pub tileset_def_uid: Option<i64>,
    pub tileset_rel_path: Option<String>,
    pub layer_instance_type: String,
    pub auto_layer_tiles: Vec<TileInstance>,
    pub entity_instances: Vec<EntityInstance>,
    pub grid_tiles: Vec<TileInstance>,
    pub int_grid: Vec<IntGridValueInstance>,
    pub layer_def_uid: i64,
    pub level_id: i64,
    pub px_offset_x: i64,
    pub px_offset_y: i64,
    pub seed: i64,
}

Fields

c_hei: i64

Grid-based height

c_wid: i64

Grid-based width

grid_size: i64

Grid size

identifier: String

Layer definition identifier

opacity: f64

Layer opacity as Float [0-1]

px_total_offset_x: i64

Total layer X pixel offset, including both instance and definition offsets.

px_total_offset_y: i64

Total layer Y pixel offset, including both instance and definition offsets.

tileset_def_uid: Option<i64>

The definition UID of corresponding Tileset, if any.

tileset_rel_path: Option<String>

The relative path to corresponding Tileset, if any.

layer_instance_type: String

Layer type (possible values: IntGrid, Entities, Tiles or AutoLayer)

auto_layer_tiles: Vec<TileInstance>

An array containing all tiles generated by Auto-layer rules. The array is already sorted in display order (ie. 1st tile is beneath 2nd, which is beneath 3rd etc.).

Note: if multiple tiles are stacked in the same cell as the result of different rules, all tiles behind opaque ones will be discarded.

entity_instances: Vec<EntityInstance>grid_tiles: Vec<TileInstance>int_grid: Vec<IntGridValueInstance>layer_def_uid: i64

Reference the Layer definition UID

level_id: i64

Reference to the UID of the level containing this layer instance

px_offset_x: i64

X offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to the LayerDef optional offset, see __pxTotalOffsetX)

px_offset_y: i64

Y offset in pixels to render this layer, usually 0 (IMPORTANT: this should be added to the LayerDef optional offset, see __pxTotalOffsetY)

seed: i64

Random seed used for Auto-Layers rendering

Trait Implementations

impl<'de> Deserialize<'de> for LayerInstance[src]

impl Serialize for LayerInstance[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.