[−][src]Crate ldtk_rust
This library parses JSON generated by LDtk (Level Designers ToolKit) for use in Rust. It is designed to be usable in any Rust program, including all game frameworks.
Most users will want to start by reviewing the top level Project struct and in particular the Project::new() method. Calling this method will load in all of your LDtk data. See the library's /examples subdirectory for more detailed examples.
Project::new(f: String) --- loads all the data Project::load_project(f: String) --- loads only the project file Level::new(f: String) --- loads a single external level file
Structs
Definitions | A structure containing all the definitions of this project |
EntityDefinition | |
EntityInstance | |
EntityInstanceTile | Optional Tile used to display this entity (it could either be the default Entity tile, or some tile provided by a field value, like an Enum). |
EnumDefinition | |
EnumValueDefinition | |
FieldDefinition | This section is mostly only intended for the LDtk editor app itself. You can safely ignore it. |
FieldInstance | |
IntGridValueDefinition | IntGrid value definition |
IntGridValueInstance | IntGrid value instance |
LayerDefinition | |
LayerInstance | |
LdtkJson | Deprecated |
Level | This section contains all the level data. It can be found in 2 distinct forms, depending
on Project current settings: - If "Separate level files" is disabled (default):
full level data is embedded inside the main Project JSON file, - If "Separate level
files" is enabled: level data is stored in separate standalone |
LevelBackgroundPosition | Position informations of the background image, if there is one. |
NeighbourLevel | Nearby level info |
Project | This file is a JSON schema of files created by LDtk level editor (https://ldtk.io). |
TileInstance | This structure represents a single tile from a given Tileset. |
TilesetDefinition | The |
Enums
BgPos | An enum defining the way the background image (if any) is positioned on the level. See
|
EditorDisplayMode | Possible values: |
EditorDisplayPos | Possible values: |
LimitBehavior | Possible values: |
RenderMode | Possible values: |
TileRenderMode | Possible values: |
Type | Type of the layer as Haxe Enum Possible values: |
WorldLayout | An enum that describes how levels are organized in this project (ie. linearly or in a 2D
space). Possible values: |