[][src]Struct ldtk_rust::TileInstance

pub struct TileInstance {
    pub d: Vec<i64>,
    pub f: i64,
    pub px: Vec<i64>,
    pub src: Vec<i64>,
    pub t: i64,
}

This structure represents a single tile from a given Tileset.

Fields

d: Vec<i64>

Internal data used by the editor.
For auto-layer tiles: [ruleId, coordId].
For tile-layer tiles: [coordId].

f: i64

"Flip bits", a 2-bits integer to represent the mirror transformations of the tile.

  • Bit 0 = X flip
    - Bit 1 = Y flip
    Examples: f=0 (no flip), f=1 (X flip only), f=2 (Y flip only), f=3 (both flips)
px: Vec<i64>

Pixel coordinates of the tile in the layer ([x,y] format). Don't forget optional layer offsets, if they exist!

src: Vec<i64>

Pixel coordinates of the tile in the tileset ([x,y] format)

t: i64

The Tile ID in the corresponding tileset.

Trait Implementations

impl<'de> Deserialize<'de> for TileInstance[src]

impl Serialize for TileInstance[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.