pub struct VectorMemory<E> { /* private fields */ }Expand description
A semantic Memory backend: embeds payloads on remember and ranks recall
by cosine similarity to query.semantic. The index is in-memory. A durable
vector store is a future drop-in behind the same trait.
Implementations§
Source§impl<E> VectorMemory<E>
impl<E> VectorMemory<E>
Trait Implementations§
Source§impl<E: Embedder + Sync> Memory for VectorMemory<E>
impl<E: Embedder + Sync> Memory for VectorMemory<E>
Source§async fn remember(
&self,
scope: &MemoryScope,
payload: Vec<u8>,
) -> Result<MemoryId, LaserError>
async fn remember( &self, scope: &MemoryScope, payload: Vec<u8>, ) -> Result<MemoryId, LaserError>
Append
payload to the memory under scope. The body is opaque bytes,
so encode it with whatever codec you like before calling.Source§async fn append(
&self,
scope: &MemoryScope,
id: MemoryId,
kind: MemoryKind,
payload: Vec<u8>,
) -> Result<MemoryId, LaserError>
async fn append( &self, scope: &MemoryScope, id: MemoryId, kind: MemoryKind, payload: Vec<u8>, ) -> Result<MemoryId, LaserError>
Append a typed item. Custom backends can keep their remember fallback.
async fn recall( &self, scope: &MemoryScope, query: &MemoryQuery, ) -> Result<Vec<MemoryItem>, LaserError>
Source§async fn improve(
&self,
scope: &MemoryScope,
feedback: Feedback,
) -> Result<MemoryId, LaserError>
async fn improve( &self, scope: &MemoryScope, feedback: Feedback, ) -> Result<MemoryId, LaserError>
Record
feedback on a recalled item, the log-native signal a ranking
backend folds into future recall. Returns the feedback record’s id.async fn forget( &self, scope: &MemoryScope, id: MemoryId, ) -> Result<(), LaserError>
Auto Trait Implementations§
impl<E> !Freeze for VectorMemory<E>
impl<E> !RefUnwindSafe for VectorMemory<E>
impl<E> !UnwindSafe for VectorMemory<E>
impl<E> Send for VectorMemory<E>where
E: Send,
impl<E> Sync for VectorMemory<E>where
E: Sync,
impl<E> Unpin for VectorMemory<E>where
E: Unpin,
impl<E> UnsafeUnpin for VectorMemory<E>where
E: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<M> DynMemory for M
impl<M> DynMemory for M
Source§fn remember<'a>(
&'a self,
scope: &'a MemoryScope,
payload: Vec<u8>,
) -> Pin<Box<dyn Future<Output = Result<MemoryId, LaserError>> + Send + 'a>>
fn remember<'a>( &'a self, scope: &'a MemoryScope, payload: Vec<u8>, ) -> Pin<Box<dyn Future<Output = Result<MemoryId, LaserError>> + Send + 'a>>
Boxed
Memory::remember.Source§fn append<'a>(
&'a self,
scope: &'a MemoryScope,
id: MemoryId,
kind: MemoryKind,
payload: Vec<u8>,
) -> Pin<Box<dyn Future<Output = Result<MemoryId, LaserError>> + Send + 'a>>
fn append<'a>( &'a self, scope: &'a MemoryScope, id: MemoryId, kind: MemoryKind, payload: Vec<u8>, ) -> Pin<Box<dyn Future<Output = Result<MemoryId, LaserError>> + Send + 'a>>
Boxed typed append, with the custom backend’s remember fallback.
Source§fn recall<'a>(
&'a self,
scope: &'a MemoryScope,
query: &'a MemoryQuery,
) -> Pin<Box<dyn Future<Output = Result<Vec<MemoryItem>, LaserError>> + Send + 'a>>
fn recall<'a>( &'a self, scope: &'a MemoryScope, query: &'a MemoryQuery, ) -> Pin<Box<dyn Future<Output = Result<Vec<MemoryItem>, LaserError>> + Send + 'a>>
Boxed
Memory::recall.Source§fn improve<'a>(
&'a self,
scope: &'a MemoryScope,
feedback: Feedback,
) -> Pin<Box<dyn Future<Output = Result<MemoryId, LaserError>> + Send + 'a>>
fn improve<'a>( &'a self, scope: &'a MemoryScope, feedback: Feedback, ) -> Pin<Box<dyn Future<Output = Result<MemoryId, LaserError>> + Send + 'a>>
Boxed
Memory::improve.Source§fn forget<'a>(
&'a self,
scope: &'a MemoryScope,
id: MemoryId,
) -> Pin<Box<dyn Future<Output = Result<(), LaserError>> + Send + 'a>>
fn forget<'a>( &'a self, scope: &'a MemoryScope, id: MemoryId, ) -> Pin<Box<dyn Future<Output = Result<(), LaserError>> + Send + 'a>>
Boxed
Memory::forget.Source§impl<T> FmtForward for T
impl<T> FmtForward for T
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Self: Binary,
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Source§impl<TraitVariantBlanketType> LocalMemory for TraitVariantBlanketTypewhere
TraitVariantBlanketType: Memory,
impl<TraitVariantBlanketType> LocalMemory for TraitVariantBlanketTypewhere
TraitVariantBlanketType: Memory,
Source§async fn remember(
&self,
scope: &MemoryScope,
payload: Vec<u8>,
) -> Result<MemoryId, LaserError>
async fn remember( &self, scope: &MemoryScope, payload: Vec<u8>, ) -> Result<MemoryId, LaserError>
Append
payload to the memory under scope. The body is opaque bytes,
so encode it with whatever codec you like before calling.Source§fn append(
&self,
scope: &MemoryScope,
id: MemoryId,
kind: MemoryKind,
payload: Vec<u8>,
) -> impl Future<Output = Result<MemoryId, LaserError>>where
TraitVariantBlanketType: Sync,
fn append(
&self,
scope: &MemoryScope,
id: MemoryId,
kind: MemoryKind,
payload: Vec<u8>,
) -> impl Future<Output = Result<MemoryId, LaserError>>where
TraitVariantBlanketType: Sync,
Append a typed item. Custom backends can keep their remember fallback.
async fn recall( &self, scope: &MemoryScope, query: &MemoryQuery, ) -> Result<Vec<MemoryItem>, LaserError>
Source§async fn improve(
&self,
scope: &MemoryScope,
feedback: Feedback,
) -> Result<MemoryId, LaserError>
async fn improve( &self, scope: &MemoryScope, feedback: Feedback, ) -> Result<MemoryId, LaserError>
Record
feedback on a recalled item, the log-native signal a ranking
backend folds into future recall. Returns the feedback record’s id.async fn forget( &self, scope: &MemoryScope, id: MemoryId, ) -> Result<(), LaserError>
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T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
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