Struct BufferBuilder

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pub struct BufferBuilder { /* private fields */ }

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impl BufferBuilder

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pub fn new() -> Self

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pub fn with_length(&mut self, length: usize) -> &mut Self

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pub fn with_usage(&mut self, usage: Usage) -> &mut Self

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pub fn with_properties(&mut self, properties: Properties) -> &mut Self

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pub fn with_buffer_type(&mut self, buffer_type: BufferType) -> &mut Self

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pub fn build<RenderBackend: Backend, Data: Sized>( &self, gpu: &mut Gpu<RenderBackend>, data: Vec<Data>, ) -> Result<Buffer<RenderBackend>, &'static str>

Builds & binds a buffer of memory to the GPU. If the buffer cannot be bound to the GPU, the buffer memory is freed before the error is returned. Data must represent the data that will be stored in the buffer, meaning it must repr C and be the same size as the buffer length.

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