Modules§
- api
- GPU API exports to set the platforms primary rendering API for rendering implementations to use.
- assembler
- Primitive assembly for the graphics pipeline.
- buffer
- command
- fence
- GPU synchronization Implementations that are built on top of gfx-hal and are used by the lambda-platform rendering implementations to synchronize GPU operations.
- framebuffer
- gpu
- internal
- pipeline
- render_
pass - resource
- shader
- Low level shader implementations used by the lambda-platform crate to load SPIR-V compiled shaders into the GPU.
- surface
- viewport
- viewport.rs - Low level viewport management for the render context.