pub struct Buffer<RenderBackend: Backend> { /* private fields */ }
Expand description
A buffer is a block of memory that can be used to store data that can be accessed by the GPU.
Implementations§
Trait Implementations§
impl<RenderBackend: Copy + Backend> Copy for Buffer<RenderBackend>
Auto Trait Implementations§
impl<RenderBackend> Freeze for Buffer<RenderBackend>
impl<RenderBackend> RefUnwindSafe for Buffer<RenderBackend>where
<RenderBackend as Backend>::Buffer: RefUnwindSafe,
<RenderBackend as Backend>::Memory: RefUnwindSafe,
impl<RenderBackend> Send for Buffer<RenderBackend>
impl<RenderBackend> Sync for Buffer<RenderBackend>
impl<RenderBackend> Unpin for Buffer<RenderBackend>
impl<RenderBackend> UnwindSafe for Buffer<RenderBackend>where
<RenderBackend as Backend>::Buffer: UnwindSafe,
<RenderBackend as Backend>::Memory: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more