pub enum GpuCall {
Show 35 variants
GetSurfaceFormat,
GetLimits,
CreateBuffer(CreateBuffer),
DestroyBuffer {
id: GpuId,
},
WriteBuffer(WriteBuffer),
CreateTexture(CreateTexture),
DestroyTexture {
id: GpuId,
},
WriteTexture(WriteTexture),
CreateTextureView(CreateTextureView),
CreateShaderModule(CreateShaderModule),
CreateBindGroupLayout(CreateBindGroupLayout),
CreateBindGroup(CreateBindGroup),
CreatePipelineLayout(CreatePipelineLayout),
CreateRenderPipeline(CreateRenderPipeline),
CreateComputePipeline(CreateComputePipeline),
CreateCommandEncoder,
Submit {
encoder: GpuId,
},
BeginRenderPass(BeginRenderPass),
EndRenderPass {
pass: GpuId,
},
SetRenderPipeline {
pass: GpuId,
pipeline: GpuId,
},
SetBindGroup {
pass: GpuId,
index: u32,
bind_group: GpuId,
},
SetVertexBuffer(SetVertexBuffer),
SetIndexBuffer(SetIndexBuffer),
Draw(Draw),
DrawIndexed(DrawIndexed),
BeginComputePass {
encoder: GpuId,
},
EndComputePass {
pass: GpuId,
},
SetComputePipeline {
pass: GpuId,
pipeline: GpuId,
},
Dispatch {
pass: GpuId,
x: u32,
y: u32,
z: u32,
},
CopyBufferToBuffer(CopyBufferToBuffer),
CopyBufferToTexture(CopyBufferToTexture),
CopyTextureToBuffer(CopyTextureToBuffer),
GetCurrentSurfaceTexture,
Present,
BeginFrame,
}Variants§
GetSurfaceFormat
GetLimits
CreateBuffer(CreateBuffer)
DestroyBuffer
WriteBuffer(WriteBuffer)
CreateTexture(CreateTexture)
DestroyTexture
WriteTexture(WriteTexture)
CreateTextureView(CreateTextureView)
CreateShaderModule(CreateShaderModule)
CreateBindGroupLayout(CreateBindGroupLayout)
CreateBindGroup(CreateBindGroup)
CreatePipelineLayout(CreatePipelineLayout)
CreateRenderPipeline(CreateRenderPipeline)
CreateComputePipeline(CreateComputePipeline)
CreateCommandEncoder
Submit
BeginRenderPass(BeginRenderPass)
EndRenderPass
SetRenderPipeline
SetBindGroup
SetVertexBuffer(SetVertexBuffer)
SetIndexBuffer(SetIndexBuffer)
Draw(Draw)
DrawIndexed(DrawIndexed)
BeginComputePass
EndComputePass
SetComputePipeline
Dispatch
CopyBufferToBuffer(CopyBufferToBuffer)
CopyBufferToTexture(CopyBufferToTexture)
CopyTextureToBuffer(CopyTextureToBuffer)
GetCurrentSurfaceTexture
Present
BeginFrame
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GpuCall
impl<'de> Deserialize<'de> for GpuCall
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GpuCall
impl RefUnwindSafe for GpuCall
impl Send for GpuCall
impl Sync for GpuCall
impl Unpin for GpuCall
impl UnwindSafe for GpuCall
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more