pub struct BeginRenderPass {
pub encoder: GpuId,
pub color_attachments: Vec<RenderPassColorAttachment>,
pub depth_stencil: Option<RenderPassDepthStencilAttachment>,
}Fields§
§encoder: GpuId§color_attachments: Vec<RenderPassColorAttachment>§depth_stencil: Option<RenderPassDepthStencilAttachment>Trait Implementations§
Source§impl Debug for BeginRenderPass
impl Debug for BeginRenderPass
Source§impl<'de> Deserialize<'de> for BeginRenderPass
impl<'de> Deserialize<'de> for BeginRenderPass
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BeginRenderPass
impl RefUnwindSafe for BeginRenderPass
impl Send for BeginRenderPass
impl Sync for BeginRenderPass
impl Unpin for BeginRenderPass
impl UnwindSafe for BeginRenderPass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more