Struct icrate::GameController::GCController
source · #[repr(C)]pub struct GCController { /* private fields */ }
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController
and GameController_GCController
only.Implementations§
source§impl GCController
impl GCController
pub unsafe fn controllerPausedHandler( &self ) -> *mut Block<(NonNull<GCController>,), ()>
👎Deprecated: controllerPausedHandler has been deprecated. Use the Menu button found on the controller’s profile, if it exists.
pub unsafe fn setControllerPausedHandler( &self, controller_paused_handler: Option<&Block<(NonNull<GCController>,), ()>> )
👎Deprecated: controllerPausedHandler has been deprecated. Use the Menu button found on the controller’s profile, if it exists.
pub unsafe fn current() -> Option<Id<GCController>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn shouldMonitorBackgroundEvents() -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setShouldMonitorBackgroundEvents( should_monitor_background_events: bool )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn isAttachedToDevice(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn isSnapshot(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn playerIndex(&self) -> GCControllerPlayerIndex
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setPlayerIndex(&self, player_index: GCControllerPlayerIndex)
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn input(&self) -> Id<GCControllerLiveInput>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerLiveInput
only.pub unsafe fn battery(&self) -> Option<Id<GCDeviceBattery>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCDeviceBattery
only.pub unsafe fn physicalInputProfile(&self) -> Id<GCPhysicalInputProfile>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCPhysicalInputProfile
only.pub unsafe fn gamepad(&self) -> Option<Id<GCGamepad>>
👎Deprecated
Available on crate feature
GameController_GCGamepad
only.pub unsafe fn microGamepad(&self) -> Option<Id<GCMicroGamepad>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCMicroGamepad
only.pub unsafe fn extendedGamepad(&self) -> Option<Id<GCExtendedGamepad>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCExtendedGamepad
only.pub unsafe fn motion(&self) -> Option<Id<GCMotion>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCMotion
only.pub unsafe fn light(&self) -> Option<Id<GCDeviceLight>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCDeviceLight
only.pub unsafe fn haptics(&self) -> Option<Id<GCDeviceHaptics>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCDeviceHaptics
only.pub unsafe fn capture(&self) -> Id<GCController>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn controllers() -> Id<NSArray<GCController>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSArray
only.pub unsafe fn startWirelessControllerDiscoveryWithCompletionHandler( completion_handler: Option<&Block<(), ()>> )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn stopWirelessControllerDiscovery()
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn controllerWithMicroGamepad() -> Id<GCController>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn controllerWithExtendedGamepad() -> Id<GCController>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§impl GCController
impl GCController
Methods declared on superclass NSObject
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Available on crate feature AuthenticationServices
only.
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
AuthenticationServices
only.Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCController
impl AsMut<AnyObject> for GCController
source§impl AsMut<GCController> for GCController
impl AsMut<GCController> for GCController
source§impl AsMut<NSObject> for GCController
impl AsMut<NSObject> for GCController
source§impl AsRef<AnyObject> for GCController
impl AsRef<AnyObject> for GCController
source§impl AsRef<GCController> for GCController
impl AsRef<GCController> for GCController
source§impl AsRef<NSObject> for GCController
impl AsRef<NSObject> for GCController
source§impl Borrow<AnyObject> for GCController
impl Borrow<AnyObject> for GCController
source§impl Borrow<NSObject> for GCController
impl Borrow<NSObject> for GCController
source§impl BorrowMut<AnyObject> for GCController
impl BorrowMut<AnyObject> for GCController
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCController
impl BorrowMut<NSObject> for GCController
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCController
impl ClassType for GCController
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCController"
const NAME: &'static str = "GCController"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCController
impl Debug for GCController
source§impl Deref for GCController
impl Deref for GCController
source§impl DerefMut for GCController
impl DerefMut for GCController
source§impl GCDevice for GCController
impl GCDevice for GCController
source§unsafe fn vendorName(&self) -> Option<Id<NSString>>
unsafe fn vendorName(&self) -> Option<Id<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSString
only.source§unsafe fn productCategory(&self) -> Id<NSString>
unsafe fn productCategory(&self) -> Id<NSString>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSString
only.source§unsafe fn physicalInputProfile(&self) -> Id<GCPhysicalInputProfile>
unsafe fn physicalInputProfile(&self) -> Id<GCPhysicalInputProfile>
👎Deprecated: Use the physicalInputProfile property on GCController instead. For GCKeyboard, use the keyboardInput property. For GCMouse, use the mouseInput property.
Available on crate feature
GameController_GCPhysicalInputProfile
only.source§impl Hash for GCController
impl Hash for GCController
source§impl NSObjectProtocol for GCController
impl NSObjectProtocol for GCController
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCController
impl PartialEq for GCController
source§fn eq(&self, other: &GCController) -> bool
fn eq(&self, other: &GCController) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCController
impl RefEncode for GCController
source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCController
impl Message for GCController
impl StructuralPartialEq for GCController
Auto Trait Implementations§
impl !Freeze for GCController
impl !RefUnwindSafe for GCController
impl !Send for GCController
impl !Sync for GCController
impl !Unpin for GCController
impl !UnwindSafe for GCController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more