Struct icrate::GameController::GCPhysicalInputProfile
source · #[repr(C)]pub struct GCPhysicalInputProfile { /* private fields */ }
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController
and GameController_GCPhysicalInputProfile
only.Implementations§
source§impl GCPhysicalInputProfile
impl GCPhysicalInputProfile
pub unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn hasRemappedElements(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>), ()>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>), ()>> )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn elements(&self) -> Id<NSDictionary<NSString, GCControllerElement>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSDictionary
and Foundation_NSString
and GameController_GCControllerElement
only.👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSDictionary
and Foundation_NSString
and GameController_GCControllerButtonInput
only.pub unsafe fn axes(&self) -> Id<NSDictionary<NSString, GCControllerAxisInput>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSDictionary
and Foundation_NSString
and GameController_GCControllerAxisInput
only.pub unsafe fn dpads( &self ) -> Id<NSDictionary<NSString, GCControllerDirectionPad>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSDictionary
and Foundation_NSString
and GameController_GCControllerDirectionPad
only.pub unsafe fn touchpads( &self ) -> Id<NSDictionary<NSString, GCControllerTouchpad>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSDictionary
and Foundation_NSString
and GameController_GCControllerTouchpad
only.pub unsafe fn allElements(&self) -> Id<NSSet<GCControllerElement>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSSet
and GameController_GCControllerElement
only.pub unsafe fn allButtons(&self) -> Id<NSSet<GCControllerButtonInput>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSSet
and GameController_GCControllerButtonInput
only.pub unsafe fn allAxes(&self) -> Id<NSSet<GCControllerAxisInput>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSSet
and GameController_GCControllerAxisInput
only.pub unsafe fn allDpads(&self) -> Id<NSSet<GCControllerDirectionPad>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSSet
and GameController_GCControllerDirectionPad
only.pub unsafe fn allTouchpads(&self) -> Id<NSSet<GCControllerTouchpad>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSSet
and GameController_GCControllerTouchpad
only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Id<GCControllerElement>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSString
and GameController_GCControllerElement
only.pub unsafe fn capture(&self) -> Id<Self>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Id<NSString>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSString
only.pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Id<NSSet<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
Foundation_NSSet
and Foundation_NSString
only.source§impl GCPhysicalInputProfile
impl GCPhysicalInputProfile
Methods declared on superclass NSObject
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Available on crate feature AuthenticationServices
only.
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
AuthenticationServices
only.Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCPhysicalInputProfile
impl AsMut<AnyObject> for GCPhysicalInputProfile
source§impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad
impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCDualSenseGamepad
impl AsMut<GCPhysicalInputProfile> for GCDualSenseGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCDualShockGamepad
impl AsMut<GCPhysicalInputProfile> for GCDualShockGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad
impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCGamepad
impl AsMut<GCPhysicalInputProfile> for GCGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCGamepadSnapshot
impl AsMut<GCPhysicalInputProfile> for GCGamepadSnapshot
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCKeyboardInput
impl AsMut<GCPhysicalInputProfile> for GCKeyboardInput
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCMicroGamepad
impl AsMut<GCPhysicalInputProfile> for GCMicroGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
impl AsMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCMouseInput
impl AsMut<GCPhysicalInputProfile> for GCMouseInput
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad
impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCPhysicalInputProfile
impl AsMut<NSObject> for GCPhysicalInputProfile
source§impl AsRef<AnyObject> for GCPhysicalInputProfile
impl AsRef<AnyObject> for GCPhysicalInputProfile
source§impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad
impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCDualSenseGamepad
impl AsRef<GCPhysicalInputProfile> for GCDualSenseGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCDualShockGamepad
impl AsRef<GCPhysicalInputProfile> for GCDualShockGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad
impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCGamepad
impl AsRef<GCPhysicalInputProfile> for GCGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCGamepadSnapshot
impl AsRef<GCPhysicalInputProfile> for GCGamepadSnapshot
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCKeyboardInput
impl AsRef<GCPhysicalInputProfile> for GCKeyboardInput
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCMicroGamepad
impl AsRef<GCPhysicalInputProfile> for GCMicroGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
impl AsRef<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCMouseInput
impl AsRef<GCPhysicalInputProfile> for GCMouseInput
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad
impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCPhysicalInputProfile
impl AsRef<NSObject> for GCPhysicalInputProfile
source§impl Borrow<AnyObject> for GCPhysicalInputProfile
impl Borrow<AnyObject> for GCPhysicalInputProfile
source§impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad
impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCDualSenseGamepad
impl Borrow<GCPhysicalInputProfile> for GCDualSenseGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCDualShockGamepad
impl Borrow<GCPhysicalInputProfile> for GCDualShockGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad
impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCGamepad
impl Borrow<GCPhysicalInputProfile> for GCGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCGamepadSnapshot
impl Borrow<GCPhysicalInputProfile> for GCGamepadSnapshot
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCKeyboardInput
impl Borrow<GCPhysicalInputProfile> for GCKeyboardInput
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCMicroGamepad
impl Borrow<GCPhysicalInputProfile> for GCMicroGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
impl Borrow<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCMouseInput
impl Borrow<GCPhysicalInputProfile> for GCMouseInput
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad
impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCPhysicalInputProfile
impl Borrow<NSObject> for GCPhysicalInputProfile
source§impl BorrowMut<AnyObject> for GCPhysicalInputProfile
impl BorrowMut<AnyObject> for GCPhysicalInputProfile
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDualSenseGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCDualSenseGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDualShockGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCDualShockGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCGamepadSnapshot
impl BorrowMut<GCPhysicalInputProfile> for GCGamepadSnapshot
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCKeyboardInput
impl BorrowMut<GCPhysicalInputProfile> for GCKeyboardInput
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput
impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCPhysicalInputProfile
impl BorrowMut<NSObject> for GCPhysicalInputProfile
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCPhysicalInputProfile
impl ClassType for GCPhysicalInputProfile
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCPhysicalInputProfile"
const NAME: &'static str = "GCPhysicalInputProfile"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCPhysicalInputProfile
impl Debug for GCPhysicalInputProfile
source§impl Deref for GCPhysicalInputProfile
impl Deref for GCPhysicalInputProfile
source§impl DerefMut for GCPhysicalInputProfile
impl DerefMut for GCPhysicalInputProfile
source§impl Hash for GCPhysicalInputProfile
impl Hash for GCPhysicalInputProfile
source§impl NSObjectProtocol for GCPhysicalInputProfile
impl NSObjectProtocol for GCPhysicalInputProfile
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCPhysicalInputProfile
impl PartialEq for GCPhysicalInputProfile
source§fn eq(&self, other: &GCPhysicalInputProfile) -> bool
fn eq(&self, other: &GCPhysicalInputProfile) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCPhysicalInputProfile
impl RefEncode for GCPhysicalInputProfile
source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCPhysicalInputProfile
impl Message for GCPhysicalInputProfile
impl StructuralPartialEq for GCPhysicalInputProfile
Auto Trait Implementations§
impl !Freeze for GCPhysicalInputProfile
impl !RefUnwindSafe for GCPhysicalInputProfile
impl !Send for GCPhysicalInputProfile
impl !Sync for GCPhysicalInputProfile
impl !Unpin for GCPhysicalInputProfile
impl !UnwindSafe for GCPhysicalInputProfile
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more