Struct icrate::GameController::GCPhysicalInputProfile

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#[repr(C)]
pub struct GCPhysicalInputProfile { /* private fields */ }
👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features GameController and GameController_GCPhysicalInputProfile only.

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impl GCPhysicalInputProfile

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pub unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn hasRemappedElements(&self) -> bool

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>), ()>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate feature GameController_GCControllerElement only.
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pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>), ()>> )

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate feature GameController_GCControllerElement only.
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pub unsafe fn elements(&self) -> Id<NSDictionary<NSString, GCControllerElement>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSDictionary and Foundation_NSString and GameController_GCControllerElement only.
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pub unsafe fn buttons( &self ) -> Id<NSDictionary<NSString, GCControllerButtonInput>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSDictionary and Foundation_NSString and GameController_GCControllerButtonInput only.
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pub unsafe fn axes(&self) -> Id<NSDictionary<NSString, GCControllerAxisInput>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSDictionary and Foundation_NSString and GameController_GCControllerAxisInput only.
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pub unsafe fn dpads( &self ) -> Id<NSDictionary<NSString, GCControllerDirectionPad>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSDictionary and Foundation_NSString and GameController_GCControllerDirectionPad only.
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pub unsafe fn touchpads( &self ) -> Id<NSDictionary<NSString, GCControllerTouchpad>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSDictionary and Foundation_NSString and GameController_GCControllerTouchpad only.
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pub unsafe fn allElements(&self) -> Id<NSSet<GCControllerElement>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSSet and GameController_GCControllerElement only.
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pub unsafe fn allButtons(&self) -> Id<NSSet<GCControllerButtonInput>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSSet and GameController_GCControllerButtonInput only.
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pub unsafe fn allAxes(&self) -> Id<NSSet<GCControllerAxisInput>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSSet and GameController_GCControllerAxisInput only.
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pub unsafe fn allDpads(&self) -> Id<NSSet<GCControllerDirectionPad>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSSet and GameController_GCControllerDirectionPad only.
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pub unsafe fn allTouchpads(&self) -> Id<NSSet<GCControllerTouchpad>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSSet and GameController_GCControllerTouchpad only.
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pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Id<GCControllerElement>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSString and GameController_GCControllerElement only.
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pub unsafe fn capture(&self) -> Id<Self>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Id<NSString>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate feature Foundation_NSString only.
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pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Id<NSSet<NSString>>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
Available on crate features Foundation_NSSet and Foundation_NSString only.
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impl GCPhysicalInputProfile

Methods declared on superclass NSObject

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pub unsafe fn init(this: Allocated<Self>) -> Id<Self>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller
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pub unsafe fn new() -> Id<Self>

👎Deprecated: icrate::GameController has been moved to objc2-game-controller

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Available on crate feature AuthenticationServices only.

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load_mut instead.

Use Ivar::load_mut instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

Trait Implementations§

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impl AsMut<AnyObject> for GCPhysicalInputProfile

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fn as_mut(&mut self) -> &mut AnyObject

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCDualSenseGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCDualShockGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCGamepadSnapshot

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCKeyboardInput

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCMicroGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCMouseInput

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCPhysicalInputProfile

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fn as_mut(&mut self) -> &mut Self

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<GCPhysicalInputProfile> for GCXboxGamepad

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fn as_mut(&mut self) -> &mut GCPhysicalInputProfile

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsMut<NSObject> for GCPhysicalInputProfile

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fn as_mut(&mut self) -> &mut NSObject

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<AnyObject> for GCPhysicalInputProfile

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCDualSenseGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCDualShockGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCGamepadSnapshot

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCKeyboardInput

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCMicroGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCMicroGamepadSnapshot

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCMouseInput

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCPhysicalInputProfile

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<GCPhysicalInputProfile> for GCXboxGamepad

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fn as_ref(&self) -> &GCPhysicalInputProfile

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for GCPhysicalInputProfile

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AnyObject> for GCPhysicalInputProfile

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCDualSenseGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCDualShockGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCGamepadSnapshot

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCKeyboardInput

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCMicroGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCMicroGamepadSnapshot

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCMouseInput

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<GCPhysicalInputProfile> for GCXboxGamepad

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fn borrow(&self) -> &GCPhysicalInputProfile

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for GCPhysicalInputProfile

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl BorrowMut<AnyObject> for GCPhysicalInputProfile

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fn borrow_mut(&mut self) -> &mut AnyObject

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCDualSenseGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCDualShockGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCExtendedGamepadSnapshot

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCGamepadSnapshot

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCKeyboardInput

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCMicroGamepadSnapshot

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCMouseInput

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<GCPhysicalInputProfile> for GCXboxGamepad

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fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile

Mutably borrows from an owned value. Read more
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impl BorrowMut<NSObject> for GCPhysicalInputProfile

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fn borrow_mut(&mut self) -> &mut NSObject

Mutably borrows from an owned value. Read more
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impl ClassType for GCPhysicalInputProfile

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type Super = NSObject

The superclass of this class. Read more
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type Mutability = InteriorMutable

Whether the type is mutable or immutable. Read more
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const NAME: &'static str = "GCPhysicalInputProfile"

The name of the Objective-C class that this type represents. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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fn as_super_mut(&mut self) -> &mut Self::Super

Get a mutable reference to the superclass.
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fn retain(&self) -> Id<Self>
where Self: IsRetainable + Sized,

Increment the reference count of the receiver. Read more
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fn alloc() -> Allocated<Self>

Allocate a new instance of the class. Read more
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impl Debug for GCPhysicalInputProfile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for GCPhysicalInputProfile

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type Target = NSObject

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for GCPhysicalInputProfile

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Hash for GCPhysicalInputProfile

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl NSObjectProtocol for GCPhysicalInputProfile

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fn isEqual(&self, other: &AnyObject) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Id<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Id<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for GCPhysicalInputProfile

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fn eq(&self, other: &GCPhysicalInputProfile) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for GCPhysicalInputProfile

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const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl Eq for GCPhysicalInputProfile

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impl Message for GCPhysicalInputProfile

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impl StructuralPartialEq for GCPhysicalInputProfile

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CounterpartOrSelf for T
where T: ClassType + ?Sized, <T as ClassType>::Mutability: MutabilityCounterpartOrSelf<T>,

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type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable

The immutable counterpart of the type, or Self if the type has no immutable counterpart. Read more
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type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable

The mutable counterpart of the type, or Self if the type has no mutable counterpart. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,

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impl<T> IsAllocableAnyThread for T
where T: ClassType + ?Sized, <T as ClassType>::Mutability: MutabilityIsAllocableAnyThread,

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impl<T> IsIdCloneable for T
where T: ClassType + ?Sized, <T as ClassType>::Mutability: MutabilityIsIdCloneable,

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impl<T> IsRetainable for T
where T: ClassType + ?Sized, <T as ClassType>::Mutability: MutabilityIsRetainable,