Struct icrate::GameController::GCControllerButtonInput
source · #[repr(C)]pub struct GCControllerButtonInput { /* private fields */ }
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController
and GameController_GCControllerButtonInput
only.Implementations§
source§impl GCControllerButtonInput
impl GCControllerButtonInput
pub unsafe fn valueChangedHandler( &self ) -> GCControllerButtonValueChangedHandler
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setValueChangedHandler( &self, value_changed_handler: GCControllerButtonValueChangedHandler )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn pressedChangedHandler( &self ) -> GCControllerButtonValueChangedHandler
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setPressedChangedHandler( &self, pressed_changed_handler: GCControllerButtonValueChangedHandler )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn touchedChangedHandler( &self ) -> GCControllerButtonTouchedChangedHandler
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setTouchedChangedHandler( &self, touched_changed_handler: GCControllerButtonTouchedChangedHandler )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn value(&self) -> c_float
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn isPressed(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn isTouched(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
pub unsafe fn setValue(&self, value: c_float)
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
source§impl GCControllerButtonInput
impl GCControllerButtonInput
Methods declared on superclass NSObject
Methods from Deref<Target = GCControllerElement>§
pub unsafe fn collection(&self) -> Option<Id<GCControllerElement>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn isAnalog(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn isBoundToSystemGesture(&self) -> bool
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn preferredSystemGestureState(&self) -> GCSystemGestureState
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn setPreferredSystemGestureState( &self, preferred_system_gesture_state: GCSystemGestureState )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
GameController_GCControllerElement
only.pub unsafe fn sfSymbolsName(&self) -> Option<Id<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn setSfSymbolsName(&self, sf_symbols_name: Option<&NSString>)
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn localizedName(&self) -> Option<Id<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn setLocalizedName(&self, localized_name: Option<&NSString>)
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn unmappedSfSymbolsName(&self) -> Option<Id<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn setUnmappedSfSymbolsName( &self, unmapped_sf_symbols_name: Option<&NSString> )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn unmappedLocalizedName(&self) -> Option<Id<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn setUnmappedLocalizedName( &self, unmapped_localized_name: Option<&NSString> )
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSString
only.pub unsafe fn aliases(&self) -> Id<NSSet<NSString>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController_GCControllerElement
and Foundation_NSSet
and Foundation_NSString
only.Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Available on crate feature AuthenticationServices
only.
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
AuthenticationServices
only.Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCControllerButtonInput
impl AsMut<AnyObject> for GCControllerButtonInput
source§impl AsMut<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
impl AsMut<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
source§fn as_mut(&mut self) -> &mut GCControllerButtonInput
fn as_mut(&mut self) -> &mut GCControllerButtonInput
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCControllerElement> for GCControllerButtonInput
impl AsMut<GCControllerElement> for GCControllerButtonInput
source§fn as_mut(&mut self) -> &mut GCControllerElement
fn as_mut(&mut self) -> &mut GCControllerElement
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCControllerButtonInput
impl AsMut<NSObject> for GCControllerButtonInput
source§impl AsRef<AnyObject> for GCControllerButtonInput
impl AsRef<AnyObject> for GCControllerButtonInput
source§impl AsRef<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
impl AsRef<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
source§fn as_ref(&self) -> &GCControllerButtonInput
fn as_ref(&self) -> &GCControllerButtonInput
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCControllerElement> for GCControllerButtonInput
impl AsRef<GCControllerElement> for GCControllerButtonInput
source§fn as_ref(&self) -> &GCControllerElement
fn as_ref(&self) -> &GCControllerElement
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCControllerButtonInput
impl AsRef<NSObject> for GCControllerButtonInput
source§impl Borrow<AnyObject> for GCControllerButtonInput
impl Borrow<AnyObject> for GCControllerButtonInput
source§impl Borrow<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
impl Borrow<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
source§fn borrow(&self) -> &GCControllerButtonInput
fn borrow(&self) -> &GCControllerButtonInput
Immutably borrows from an owned value. Read more
source§impl Borrow<GCControllerElement> for GCControllerButtonInput
impl Borrow<GCControllerElement> for GCControllerButtonInput
source§fn borrow(&self) -> &GCControllerElement
fn borrow(&self) -> &GCControllerElement
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCControllerButtonInput
impl Borrow<NSObject> for GCControllerButtonInput
source§impl BorrowMut<AnyObject> for GCControllerButtonInput
impl BorrowMut<AnyObject> for GCControllerButtonInput
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
impl BorrowMut<GCControllerButtonInput> for GCDualSenseAdaptiveTrigger
source§fn borrow_mut(&mut self) -> &mut GCControllerButtonInput
fn borrow_mut(&mut self) -> &mut GCControllerButtonInput
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCControllerElement> for GCControllerButtonInput
impl BorrowMut<GCControllerElement> for GCControllerButtonInput
source§fn borrow_mut(&mut self) -> &mut GCControllerElement
fn borrow_mut(&mut self) -> &mut GCControllerElement
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCControllerButtonInput
impl BorrowMut<NSObject> for GCControllerButtonInput
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCControllerButtonInput
impl ClassType for GCControllerButtonInput
§type Super = GCControllerElement
type Super = GCControllerElement
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCControllerButtonInput"
const NAME: &'static str = "GCControllerButtonInput"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCControllerButtonInput
impl Debug for GCControllerButtonInput
source§impl Deref for GCControllerButtonInput
impl Deref for GCControllerButtonInput
source§impl DerefMut for GCControllerButtonInput
impl DerefMut for GCControllerButtonInput
source§impl Hash for GCControllerButtonInput
impl Hash for GCControllerButtonInput
source§impl NSObjectProtocol for GCControllerButtonInput
impl NSObjectProtocol for GCControllerButtonInput
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCControllerButtonInput
impl PartialEq for GCControllerButtonInput
source§fn eq(&self, other: &GCControllerButtonInput) -> bool
fn eq(&self, other: &GCControllerButtonInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCControllerButtonInput
impl RefEncode for GCControllerButtonInput
source§const ENCODING_REF: Encoding = <GCControllerElement as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCControllerElement as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCControllerButtonInput
impl Message for GCControllerButtonInput
impl StructuralPartialEq for GCControllerButtonInput
Auto Trait Implementations§
impl !Freeze for GCControllerButtonInput
impl !RefUnwindSafe for GCControllerButtonInput
impl !Send for GCControllerButtonInput
impl !Sync for GCControllerButtonInput
impl !Unpin for GCControllerButtonInput
impl !UnwindSafe for GCControllerButtonInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more