Struct icrate::GameController::GCDeviceHaptics
source · #[repr(C)]pub struct GCDeviceHaptics { /* private fields */ }
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate features
GameController
and GameController_GCDeviceHaptics
only.Implementations§
source§impl GCDeviceHaptics
impl GCDeviceHaptics
pub unsafe fn supportedLocalities(&self) -> Id<NSSet<GCHapticsLocality>>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Available on crate feature
Foundation_NSSet
only.pub unsafe fn init(this: Allocated<Self>) -> Id<Self>
👎Deprecated:
icrate::GameController
has been moved to objc2-game-controller
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Available on crate feature AuthenticationServices
only.
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
AuthenticationServices
only.Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject
has the precise class NSObject
.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load
instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load
instead.Use Ivar::load
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut
instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut
instead.Use Ivar::load_mut
instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T
.
See Ivar::load_ptr
for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCDeviceHaptics
impl AsMut<AnyObject> for GCDeviceHaptics
source§impl AsMut<GCDeviceHaptics> for GCDeviceHaptics
impl AsMut<GCDeviceHaptics> for GCDeviceHaptics
source§impl AsMut<NSObject> for GCDeviceHaptics
impl AsMut<NSObject> for GCDeviceHaptics
source§impl AsRef<AnyObject> for GCDeviceHaptics
impl AsRef<AnyObject> for GCDeviceHaptics
source§impl AsRef<GCDeviceHaptics> for GCDeviceHaptics
impl AsRef<GCDeviceHaptics> for GCDeviceHaptics
source§impl AsRef<NSObject> for GCDeviceHaptics
impl AsRef<NSObject> for GCDeviceHaptics
source§impl Borrow<AnyObject> for GCDeviceHaptics
impl Borrow<AnyObject> for GCDeviceHaptics
source§impl Borrow<NSObject> for GCDeviceHaptics
impl Borrow<NSObject> for GCDeviceHaptics
source§impl BorrowMut<AnyObject> for GCDeviceHaptics
impl BorrowMut<AnyObject> for GCDeviceHaptics
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCDeviceHaptics
impl BorrowMut<NSObject> for GCDeviceHaptics
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCDeviceHaptics
impl ClassType for GCDeviceHaptics
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCDeviceHaptics"
const NAME: &'static str = "GCDeviceHaptics"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCDeviceHaptics
impl Debug for GCDeviceHaptics
source§impl Deref for GCDeviceHaptics
impl Deref for GCDeviceHaptics
source§impl DerefMut for GCDeviceHaptics
impl DerefMut for GCDeviceHaptics
source§impl Hash for GCDeviceHaptics
impl Hash for GCDeviceHaptics
source§impl NSObjectProtocol for GCDeviceHaptics
impl NSObjectProtocol for GCDeviceHaptics
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCDeviceHaptics
impl PartialEq for GCDeviceHaptics
source§fn eq(&self, other: &GCDeviceHaptics) -> bool
fn eq(&self, other: &GCDeviceHaptics) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RefEncode for GCDeviceHaptics
impl RefEncode for GCDeviceHaptics
source§const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <NSObject as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCDeviceHaptics
impl Message for GCDeviceHaptics
impl StructuralPartialEq for GCDeviceHaptics
Auto Trait Implementations§
impl !Freeze for GCDeviceHaptics
impl !RefUnwindSafe for GCDeviceHaptics
impl !Send for GCDeviceHaptics
impl !Sync for GCDeviceHaptics
impl !Unpin for GCDeviceHaptics
impl !UnwindSafe for GCDeviceHaptics
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self
if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self
if the type has no
mutable counterpart. Read more